- Joined
- Jul 7, 2018
- Messages
- 48
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- First Language
- English
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- RMMV
Greetings,
I have encountered some difficulty when attempting to change how TP operates in my project. Essentially, I'm trying to make it work backwards, in a functional sense.
In my concept, Characters want to ensure that their TP bar is always at a low-mid range level at most and not at a high level, because when it reaches 100% I want to activate a state which is essentially equivalent to a character being out of action in combat.
I'm also trying to make my skills and states reflect this, some skills reduce character's own TP bar whilst helping to regenerate the enemies TP bar.
Due to the way RPG Maker MV works, I'm having to do this in a sort of peculiar way.. I've downloaded a few plugins related to TP and perimeters but none really seem to *fit the bill* so to speak.
I've also had to take the 'Guard' flag out of consideration as it seems to increase TP simply by being activated, which is of course, undesirable for me.
I've tried going into the RpgObjects.js about these particular issues as well, but I seemed to find that tampering with the files in this manner just seemed to create MORE problems in the way of error messages in the game window that would link to missing segments of code, etc.
Is there anyway I could feasibly do this? Moreover, is there any manner in which I can get a not which specifically reduces the value in the TP bar by a set amount, rather than a *cost*? Thank you.
Also is it possible to enable counterattacks without granting ANY increase to TP? Thank you.
I have encountered some difficulty when attempting to change how TP operates in my project. Essentially, I'm trying to make it work backwards, in a functional sense.
In my concept, Characters want to ensure that their TP bar is always at a low-mid range level at most and not at a high level, because when it reaches 100% I want to activate a state which is essentially equivalent to a character being out of action in combat.
I'm also trying to make my skills and states reflect this, some skills reduce character's own TP bar whilst helping to regenerate the enemies TP bar.
Due to the way RPG Maker MV works, I'm having to do this in a sort of peculiar way.. I've downloaded a few plugins related to TP and perimeters but none really seem to *fit the bill* so to speak.
I've also had to take the 'Guard' flag out of consideration as it seems to increase TP simply by being activated, which is of course, undesirable for me.
I've tried going into the RpgObjects.js about these particular issues as well, but I seemed to find that tampering with the files in this manner just seemed to create MORE problems in the way of error messages in the game window that would link to missing segments of code, etc.
Is there anyway I could feasibly do this? Moreover, is there any manner in which I can get a not which specifically reduces the value in the TP bar by a set amount, rather than a *cost*? Thank you.
Also is it possible to enable counterattacks without granting ANY increase to TP? Thank you.