Terv

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Fixed your bug, but I can't do any further testing because I'm lacking files and the game crashes.
 
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Jens of Zanicuud

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Just for knowledge...  is RMVXAce Lite license enough to legally use this method? Or do you have to purchase a full RMVXAce license?

Jens
 

Terv

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Officially you should have a licence that allows you to publish a game running the two aforementioned binaries. This might be a trial licence as well as one you paid for.

The Game.exe and RGSS301.dll that come with VX Ace Lite are byte-identically equal to those of the full version and thus in no way inferior (well, they are the same).

This leads me to the conclusion that a VX Ace Lite licence is legally enough in order to run your XP game with VX Ace's engine.

Thanks for pointing this out, will add it to the tutorial.
 
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Shaz

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If your game is commercial, you can definitely not use a Lite license. You would need to have both Ace (full version) and XP licenses.


If it's a free game, then Lite should be enough (but someone may correct me on that). Note though, it's against the EULA to use anything to modify the Game.exe and RGSS301.dll files, and I assume that's what's been done here, so if you want to stay legal, what version of the maker you have is not the only thing to consider.
 

Terv

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Important point you made there, of course licence restrictions still apply.

it's against the EULA to use anything to modify the Game.exe and RGSS301.dll files, and I assume that's what's been done here
 
Just to assure staff people on here, no modifications are made to the compiled binaries, they can be and are used as they are, straight from Ace's environment.
 
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Shaz

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What is the point, then, of copying the ones from the kit instead of using the ones that are automatically created with a new project?
 

Terv

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Even though you can get all the files either from the Ace RTP (dll) or any game (Exe)
For convenience reasons all for this tutorial required files and scripts are contained in my XP Ace Upgrade Kit.
Of course you could just say, go download 217MB (which causes costs of $0.18) and install something you possibly don't want and register with your email and dig around in hidden folders and create a new project and get the files outta there, and you still have to download my kit because there are scripts in there you need, and - I guess you get the point :D
 
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Fomar0153

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Basically to do this you use Ace's DLL in rpg maker xp and while lite uses the same dll it also comes with a load of restrictions. We're probably going to have to look closer at the specific EULAs and get back to you. If we'd known this was possible when the EULAs were written we'd have included something about this.
 

Dark_Metamorphosis

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Isn't it agaisnt the terms to change the res further than 640x480?
 

Terv

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I don't think so.

It's just that some XP scripts either don't change fullscreen resolution, or are using injection of program code to make it work. Now another option in combination with VX/Ace's engine is to utilise modified binaries which will result in a violation of the Terms of Service as soon as you start using them. You may want to refrain from this if it conflicts with your national jurisdication (which is very likely).

As for further discussion on this subject I would appreciate starting a new thread and leaving it to people that have profound knowledge of the topic. So as to maintain a certain relevance in this tutorial thread.
 
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Anime Girl

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Can you still use xp scripts and all the other resources if you use this? :unsure:
 
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Anime Girl

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Hi, when ever I try to open the game it says RGSS301.dll could not b found. oops I forgot to change the name in the Game.ini
 
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Terv

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Any suggestions on how to paraphrase the respective paragraph in the tutorial? Looks like it's pretty suboptimal as it is now *shrug*

Open your Game.ini and see what is written behind Library=. Rename RGSS301.dll accordingly (in most cases to RGSS102E.dll).
 
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Terv

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I've finished a major bugtracker software upgrade yesterday, making it more responsive and generally fresher in design and layout. Database is using more secure salted hashes for passwords now which is the reason existing users have to request a new password in order to access their accounts.


Cheers!
 
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Terv

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Added WHITE-FLUTE's C++ Tilemap and XP RTP loading script. I recommend the new tilemap to everyone encountering lag on graphic-heavy maps with one of the Ruby rewrites.
 
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Casia

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When I try to run the game after all the installment, I get this error message:

"The specified prcedure could not be found"
 

Terv

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Copy Game folder files\Game.exe and RGSS301.dll from the kit into your game folder. Open your Game.ini and see what is written behind Library=. Rename the file RGSS301.dll accordingly (in most cases to RGSS102E.dll).
Are you sure you did that part right?
 

Casia

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Ah, it seems I didn't save the .ini file after the change.

I got it to work... but when I try to move in the game, I get this error message:

"Script 'Game_Map' line 212: NoMethodError occured.

undefined method '/' for:DOWN:Symbol"
 
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Terv

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Let me download your game and have a look.


Also please remember to post the complete script, along any additional scripts that may be relevant.
 
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