Casia

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I chose MeTM as well, but I don't know what I did wrong...
 

Terv

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I see, it's your caterpillar script/the changed Input constants. Paste this below your caterpillar script:

Code:
module Input  DOWN = 2  ALT = 23  L = 17  C = 13  F7 = 27  RIGHT = 6  CTRL = 22  Z = 16  B = 12  F6 = 26  UP = 8  SHIFT = 21  Y = 15  F9 = 29  A = 11  F5 = 25  LEFT = 4  R = 18  X = 14  F8 = 28end
and replace line 193 (if @characters != nil) with
Code:
if @characters[i] != nil && @move_list[i] != nil
 
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Casia

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Thanks! That solved that problem.

But...

I'm also using a party change script. Whenever I remove a party member, I get this message:

Script 'Party' line 996: NoMethodError occured. 

undefined method 'nitems' for #<Array:0x9967130>

I love using scripts but I'm so hopeless at understanding them... :p
 

Terv

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Paste this below the RPG Module:

Code:
unless Array.method_defined?(:nitems)  class Array    def nitems      count{|x| !x.nil?}    end  endend
Google is great for these :p
 

Casia

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Once again, works just great!

This is seriously one of the best threads I've found here. The only reason I bought Ace and started working on a new game with it was because the Ace engine is better suited for new computers. Otherwise I just love XP so much... now I can combine both! Thanks so much for this! :D

EDIT: It seems that in battle, the battlers are in front of the health and sp bars, making them impossible to see... how could I fix this?
 
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Terv

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You can set the bars' window z to something like 1000 (Bars script, below line 237 add this: self.z = 1000) but the windowskin will overlap the battler as well, so not sure how to exactly get the battler in between there without creating another window. I'm actually not that script-savvy, at all. Should be easy to fix though, just post your issue in some script troubleshooting/request forum or on the tracker.
 
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orochii

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Little noob question (?): Can I use the VXA Lite's binaries? 8D. I'm not going for a commercial game anyways, and anyways I'm just testing this with my game, so... yeah :V.

Asdf,

OZ

EDIT: Nevermind, I'm using the ones included in your pack. I had some issues with Mode7, fixed them, but since it is still laggy as hell I ditched it. MEH. I'm actually glad to meet this thing, as I'm finally killing all lag issues! YES! (now my problem is that I have to fix a compatibility issue with WhitePoem's Tilemap, the one I'm using now, and a map wrapping script Dx -it behaves VERY weirdly-, but that's not related to this topic).
 
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2460done

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Not sure if I'm doing something wrong (probably am- I know nothing about scripting or modifications as heavy as this), but when I go to change the new .dll file name, the .ini file says the library is RGSS104E, and there is already a .dll with that name in the folder. So I've tried renaming the RGSS301.dll to RGSS104E and replacing the old file, and I still get the error of "the specified procedure could not be found." I'm just a little puzzled by this since you make it sound like the game.ini library line should read "Library=RGSS102E.dll"

 I have no other scripts running at the moment.
 

Terv

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What version of RMXP are you running? (Help -> About...)

I've heard there's been a minor update to 1.04 which is called 1.05 (wow) and still using the RGSS104E.dll. However now it always places a new RGSS104E.dll in your game folder every time you test-play. This might be the problem as it overwrites your (renamed) RGSS301.dll.

Can you confirm this?

Furthermore does anyone have a link to a changelog or some info?
 
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lalkberg

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I'm using 1.05a version of RMXP, and that is exactly what's happening to me aswell. Does anyone have a fix for this, or do I somehow need to get an older version of the program?
 

2460done

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What version of RMXP are you running? (Help -> About...)

I've heard there's been a minor update to 1.04 which is called 1.05 (wow) and still using the RGSS104E.dll. However now it always places a new RGSS104E.dll in your game folder every time you test-play. This might be the problem as it overwrites your (renamed) RGSS301.dll.

Can you confirm this?

Furthermore does anyone have a link to a changelog or some info?
1.05a

And yeah it is writing a new RGSS104E.dll every time I test it. Unfortunately I haven't been able to find a changelog, either.
 

2460done

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Thank you so much! Everything works perfectly now. Also meant to comment earlier on how well-written your guide is- great job.  ;)
 

Terv

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Are you sure you don't have any script below the standard scripts that contains a rewrite of the mentioned parts? Do a search in your script editor for the lines to be changed to check.
 
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Demiqas

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It seems like I had forgotten a part to change, I got it to work although it's really buggy. I'm not sure if its supposed to be like this, but this happens:

http://www.youtube.com/watch?v=G2-PQhg23dA

If you look at the bottom part you see it's all buggy =/

I used a blank copy for this with no other scripts, and I used the optional .DLL.
 
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Helladen

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I am getting an error saying that RPG::Sprite is not declared. Any ideas?

jZGQZxc.png
 

tanglong

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How to use the VX Ace engine in your XP games <== Thanks
 

Snowflower

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I can't download the XP Ace upgrade kit because of a 404 error.
 

Terv

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