Hello all, its been a while, how yall doin?
I come to you today with a query, if you would be so kind as to indulge me.
Recently the RM Store has released a series of lovely retro pixel animation assets, and for a few years now there have been 16x16 tile sets available which are either scaled x3 or can be scaled to fit MVs standards. However, and I might be the only one that cares but, merely scaling up the assets still leaves them clashing with the rest of windows/menus/interface. For instance, you might be using SV sprites along with those retro pixel animations that have been scaled up, but you still have the command windows at the bottom reminding you that pixel scale of your sprite/animation/tile assets is dirty lie o____o!
A bit over dramatic, yes, but it irks me that much. As someone who wishes to use MVs capabilities to make a game using pixel assets Ive made myself, smaller than the standard size... its just a bit frustrating. Ive tried various plugins, including shazs tile size plugin along side sumrandomdudes camera zoom plugin, both are awesome!...except shazs plugin also effects the window sizes in kind of a bad way if your using assets smaller than 32x32, 24x24 might be ok too but I cant remember (I am not sure if there has been an update to that pluggin, not that I have found at least) and sumrandomdudes plugin sometimes makes the tiles and sprites a little blurry/distorted when zoomed to just a small scale. So road block there.
Ive even tried making a scaled up window graphic, but theres not alot of room and it dosent look very nice. Ive thought of using a picture files and rigging up an event to display it as the message box, and I know of a plugin that allows you to do something similar in the party menu, totally doable. But Im not sure how I would go about doing that in the battle scene, and then theres still the issue of the font, which actually isint as big of a deal to me at the moment.
Non-the-less, I have noticed that people, perhaps some of you reading this now, have projects using some of these scaled up assets.
And now, for the questions I would like you to answer if you would be so kind.
1) Do you think that having menu windows/interface that have a different pixel scale to other assets or parts of the game would have negative impact on reception, or could/would just be viewed as a design/style choice?
2) Are you not bothered by the difference scaling between menus and scaled assets? Why?
I think thats pretty much it, thank you so much for reading and your input.

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