- Joined
- Oct 7, 2014
- Messages
- 26
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- English
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So, I've been using the above titled script by Sixth, and it's really perfect for what I need, but I've run into a snag.
The script allows you to add things like age, height, weight, etc. to the biography section, but my problem is that time progresses in my game, and so all of those (particularly age) are liable to need updating throughout the game. I figured it would be easiest to just store the various ages into a variable, but so far I haven't figured out a way to get variables to display correctly. So far I've tried:
and
Standard VXA text codes like \v[x] don't work, though, and the second one just crashes the game when trying to start playtest.
As far as I can tell, there's no script calls to update the default data, only ones to add biography pages and check moralities, so I'm not really sure where to go from here. Any help would be greatly appreciated!
EDIT:
changed the thread title from "using variables" to "variable textcodes" as I think the former may have been misleading
The script allows you to add things like age, height, weight, etc. to the biography section, but my problem is that time progresses in my game, and so all of those (particularly age) are liable to need updating throughout the game. I figured it would be easiest to just store the various ages into a variable, but so far I haven't figured out a way to get variables to display correctly. So far I've tried:
:age => "\v[1]",
and
:age => $game_variables[1],
Standard VXA text codes like \v[x] don't work, though, and the second one just crashes the game when trying to start playtest.
As far as I can tell, there's no script calls to update the default data, only ones to add biography pages and check moralities, so I'm not really sure where to go from here. Any help would be greatly appreciated!
EDIT:
changed the thread title from "using variables" to "variable textcodes" as I think the former may have been misleading
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