Okay, but this would mean I would make the item non consumable, right? In other, how should I configure the items? And do common events work?Another option is to use Hidden Item A (or B) type items:
That might not be viable if you want to use both Hidden Item types for something else, though.
- Make 1 item per travel point; add the item when the point is discovered/activated.
- Use Select Item to allow the player to choose a destination from those items.
The Select Item command gets the user to select an item from the specified category, then stores that item's ID (or 0 if selection was cancelled) in the specified variable. It doesn't "use" the selected item or anything. The travel point items could be consumable, but that shouldn't matter if they're hidden.Okay, but this would mean I would make the item non consumable, right? In other, how should I configure the items? And do common events work?
◆Select Item:item ID, Hidden Item A
◆If:item ID = 11
◆Text:None, None, Window, Bottom
: :Selected item 11!
◆
:End
◆If:item ID = 12
◆Text:None, None, Window, Bottom
: :Selected item 12!
◆
:End
◆Comment:etc
◆Select Item:#0030, Hidden Item A
◆Text:None, None, Window, Bottom
: :Selected item ID \v[30].
Are you sure you're running your conditional branches correctly, this should be super easy.Well, it still doesn't work. Maybe I should introduce the Select Item variable in the crystal's event.
if the tips above do not help, then you need to show us screenshots of your event so that we can see where you went wrong.Well, it still doesn't work.
I quickly changed it, thanks for the reminder.so your event has to check for ticket ID=13 to trigger that teleport
That's what the Hidden Type A and Hidden Type B types do: they are not visible in the inventory, but can be used for Select Item. (As always, plugins might change this.)is it possible to hide an item in the Item Menu, but still make it visible with the Select Item command?
◆If:Night is ON
◆Change Items:Darknesss + 1
◆
:End
◆Select Item:Input, Key Item
◆Change Items:Darknesss - 1
◆Comment:then check item ID etc