Using VE_SFont with VE_DamagePopup?

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Papillon

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Dumb question, but how would I go about using these two plugins together?
VE_DamagePopup allows you to use a script call to load a font face

and VE_Sfont can be called using
Code:
bitmap.changeSFont(index)
Now obviously putting these two together doesn't work since I just get "ReferenceError: bitmap is not defined" so I'm a little stumped as to what to use.
Can anybody help me out here?
 

ShadowDragon

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either alias VE_DamgePopUp in Sfont or viceversa (depends which one go under it.
or ask the creator to make it compatable to use with each other.

or make a tiny compatable plugin that calls both so you can use it.
I dont see any other way for it as well. dont know his plugins though.
 

Papillon

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either alias VE_DamgePopUp in Sfont or viceversa (depends which one go under it.
or ask the creator to make it compatable to use with each other.
Sorry, I'm still a noob to playing with plugins. How would I go about doing that?

Also as far as I'm aware the plugins are compatible as it's explicitly stated on his site. I just can't seem to find any kind of reference or documentation on how to use them together.
 

Papillon

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SOLVED. I can't bloody read.
- Popup Color

The parameter 'Color' defines the font color for the popup display.
The color must be either a hex color code (#000000) or a script code that returns a color value.
If using the plugin 'SFonts' the hex color will not work, instead you need to call this.textColor(X), where X is the SFont color Id.
Right in the help file.

So if anyone stumbles across this thread with the same questions, here you go.
 

Wavelength

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