I prefer original music over music from other games. As has already been said, sometimes you remember the original game instead. I just think original music is better, and will usually turn out much better for a project to have music especially made for it rather than using someone else's song that just happens to fit.
Nya :3
Completely original music, scored from the ground up for an individual game, is, in theory, ALWAYS best. But of course, it's not always
possible.
Using music from actual video games would obviously be a big no-no in any commercial project, but I'm fine with it in non-commercial stuff. One of my two main project ideas will likely have an OST composed mostly, perhaps even entirely, of existing game music, so it'd be hypocritical as hell of me to condemn the practice in non-commercial projects. :lol: In my case, it's a sci-fi game/world, and the setting & story have a VERY specific feel, which the RTP just... doesn't fit. Not even a little bit. Nor does any of the "free to use in your game" music I've found online. Note, I'm not talking about the
quality of the music, just the fact that it doesn't fit for this story. On the other hand, several tracks I've compiled from a handful of specific video games are just... perfect. Like, "If I had any composing skill and made music for this game myself, it would totally sound like this" perfect. As Reynard and many others have said, the most important thing with
any music in
any project is that it's used well, and fits the game/scene/area/etc.
That said, I really do think it's best to avoid, as I refer to them, "the usual suspects." No Final Fantasy, Metroid, Halo, Elder Scrolls, etc... basically games whose themes have become iconic. The music begins to play, and upwards of 75% of gamers know exactly what it is within a moment. When picking music to use, I stick to lesser known games/OSTs.