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- Jul 14, 2023
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Hello, I've been making new attack visuals for my game that involve physical contact and better hit timing, but I've ran into a bit of an issue. Now the older attack visuals like the basic attack look out of place. So all I want is the ability for the user of an attack to move in front of the enemy, do the attack motion and play the animation, then move back. I also have walking animations in the chant motions for my sideview battlers, and got some help to remove the chanting motion when using an attack.
Here is the note tag I tried to use:
<Whole Action>
move user: target, front base, 30
wait for movement
motion attack: user
animation wait: 1
action effect
animation 1: target
animation wait: 2
move user: home, 30
</Whole Action>
I hadn't implemented the chanting motion yet, but there was a bigger problem, the user would attack twice for some reason, if anybody knows a good way to go about implementing this feature, I'd like to know, thank you!
Here is the note tag I tried to use:
<Whole Action>
move user: target, front base, 30
wait for movement
motion attack: user
animation wait: 1
action effect
animation 1: target
animation wait: 2
move user: home, 30
</Whole Action>
I hadn't implemented the chanting motion yet, but there was a bigger problem, the user would attack twice for some reason, if anybody knows a good way to go about implementing this feature, I'd like to know, thank you!
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