- Joined
- Aug 29, 2014
- Messages
- 350
- Reaction score
- 133
- First Language
- English
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Alright, so I want to use Job Points combined with the Skill Learn System to make a way to permanently increase certain stats of my characters. I overall would like to find a way to increase the normal stats (HP/MP/ATK/DEF/MAT/MDF/AGI/LUK) as well as the critical hit rate, the state rate against the negative ailments of the game, and the rate a normal attack can inflict them as well. How would I go about doing that?
I have played around with the YEP_AutoPassiveStates, which I thought could help me do this. It works okay for most of the stats, but the normal 8 can only be incremented by percentages, which is not what I want. I want to increase them by flat amounts, like +1.
I also can't help but feel that there's a more efficient way to do this, like maybe having then run off the "grow" features you can give some items.
I have played around with the YEP_AutoPassiveStates, which I thought could help me do this. It works okay for most of the stats, but the normal 8 can only be incremented by percentages, which is not what I want. I want to increase them by flat amounts, like +1.
I also can't help but feel that there's a more efficient way to do this, like maybe having then run off the "grow" features you can give some items.
