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So I was looking through my game, seening which cutscenes (or at the very least, lines of text) I could cut from my game without gutting the story. After I was done, it got me thinking, where is the line for you when it comes to defining what's important or not? sure there's obvious ones like whether or not it adds to the story, whether or not it leads a player in the right direction, or whether or not it reveals something about the charecter
but there's also so much more to consider. Like having a charecter speak for two text boxes about why she's reluctant to leave somewhere she's wnated to leave for years, as opposed to going on and on about it for minuets
What are your thoughts RPG maker community?
but there's also so much more to consider. Like having a charecter speak for two text boxes about why she's reluctant to leave somewhere she's wnated to leave for years, as opposed to going on and on about it for minuets
What are your thoughts RPG maker community?

