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Hey guys!
I had this thread a few days ago where I asked whether it is possible to readout RPG Maker VX Ace map data, so I can change, for example, all common events that are called at once and stuff like that. Now, while it didn't seemed possible to readout map data from the map files, someone gave me a short script that could be used to replace all "Call Common Event: x" with "Call Common Event: y".
http://forums.rpgmakerweb.com/index.php?/topic/19901-readout-vx-ace-map-data/
(The script is at the end of the topic.)
That was extremely useful, and I would really appreciate it if someone expanded upon it a bit. Things that would further decrease the work that must be done in order to have everything clean and sorted, would be the following:
- Shift a range of common event calls up/down by x common event IDs (if you have 100 common events and want to insert a new one at position 3)
- The possibility to also change switches and/or variables used in event commands (similarly to common events: if you have 100 switches and want to insert a new one at position 3)
- Alternatively: Change common events, switches or variables in a "x -> y, z -> a, b -> c, ..." fashion, so not by shifting, but by changing their ID, so to speak.
- Auto-Common-Event: Goes through all maps and stores identical command chains of 2 or more commands into a common event and calls that.
Now, the third and fourth ones seem extremely difficult to me, so those are just some crazy ideas. The first and/or second function, however, would be much appreciated.
I think anyone could use that to maintain or establish some order in his project.
I really hope someone feels called upon.
I don't ask for all four things, of course. Every bit of code in this general direction helps, really.
I had this thread a few days ago where I asked whether it is possible to readout RPG Maker VX Ace map data, so I can change, for example, all common events that are called at once and stuff like that. Now, while it didn't seemed possible to readout map data from the map files, someone gave me a short script that could be used to replace all "Call Common Event: x" with "Call Common Event: y".
http://forums.rpgmakerweb.com/index.php?/topic/19901-readout-vx-ace-map-data/
(The script is at the end of the topic.)
That was extremely useful, and I would really appreciate it if someone expanded upon it a bit. Things that would further decrease the work that must be done in order to have everything clean and sorted, would be the following:
- Shift a range of common event calls up/down by x common event IDs (if you have 100 common events and want to insert a new one at position 3)
- The possibility to also change switches and/or variables used in event commands (similarly to common events: if you have 100 switches and want to insert a new one at position 3)
- Alternatively: Change common events, switches or variables in a "x -> y, z -> a, b -> c, ..." fashion, so not by shifting, but by changing their ID, so to speak.
- Auto-Common-Event: Goes through all maps and stores identical command chains of 2 or more commands into a common event and calls that.
Now, the third and fourth ones seem extremely difficult to me, so those are just some crazy ideas. The first and/or second function, however, would be much appreciated.
I really hope someone feels called upon.
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