Holy hell, this has been annoying. After the new update my battle scenes freeze during the events on Turn 0. I have my battle scene appear to have a window open from a completely black screen with the battles taking place 'inside' of the window (just images.) These events were working before the update. It moves the actors and enemies off frame, opens the window using images, the battlers move in and then some images come up depending on if the battle is normal, pre-emptive or an ambush. It goes up to the second set of checks for those switches and then it just gets stuck. It doesnt freeze, but everyone just stands there and the rest of the events never occur. If I set the battle to be pre-emptive the images for that event come up but when I try to remove them from the cache with a script call at the end of the event it produces the error seen on the bottom right of this image. So now I can't even clear chached images? Also, TDDP's PreloadManager plugin isn't working either. It's saying it can't find the audio tracks in their folders. When I commented those audio tracks the game just gets stuck on a "Now Loading..." screen. I'm worried about future updates just breaking my game, I've put a ton of work into my project so this is troubling for me.