Looking for a way to vanish an armour category (not delete it from existing, just render it invisible), I came upon this suggested scriptlet in a different thread:
.....................
class Window_EquipSlot < Window_Selectable
# CHANGE THIS ID TO THE SLOT TO HIDE
BodyArmorIndex = 1
####################################
def item_rect(index)
index -= 1 if index > BodyArmorIndex
super(index)
end
def index=(index)
n = @index < index ? 1 : -1
index += n if index == BodyArmorIndex
super(index)
end
def draw_all_items
item_max.times {|i| next if i == BodyArmorIndex; draw_item(i) }
end
end
.............................
Which is lovely, for a single category I would, however, like to vanish two categories - I only want to keep "Armor" and "Accessory" visible, making Head and Shield slots invisible.
Anyone got a way to do that?