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Looking for a way to vanish an armour category (not delete it from existing, just render it invisible), I came upon this suggested scriptlet in a different thread:

 

.....................

 

class Window_EquipSlot < Window_Selectable

  # CHANGE THIS ID TO THE SLOT TO HIDE

  BodyArmorIndex = 1

  ####################################

  

  def item_rect(index)

    index -= 1 if index > BodyArmorIndex

    super(index)

  end

  def index=(index)

    n = @index < index ? 1 : -1

    index += n if index == BodyArmorIndex

    super(index)

  end

  def draw_all_items

    item_max.times {|i| next if i == BodyArmorIndex; draw_item(i) }

  end

end

 

.............................

 

Which is lovely, for a single category  I would, however, like to vanish two categories - I only want to keep "Armor" and "Accessory" visible, making Head and Shield slots invisible.

 

Anyone got a way to do that?

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