- Joined
- Dec 28, 2012
- Messages
- 299
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Assuming you're using a new project and not the demo as a base(demo works fine), by default unless you changed some options, time should only stop under the following conditions.
Map/Tileset has the <stop_time> notetag
Switch 1 is On/True
A game_message is displayed
An event is activated
There are similar rules for tone changes and weather showing. Not knowing how exactly you set up your project I don't know what could be causing your problems. Best case scenario I can think of is Variable/Switch ID conflicts since you mentioned Yanfly's scripts, Make sure each script's designated Switches/Variables do not clash.
Map/Tileset has the <stop_time> notetag
Switch 1 is On/True
A game_message is displayed
An event is activated
There are similar rules for tone changes and weather showing. Not knowing how exactly you set up your project I don't know what could be causing your problems. Best case scenario I can think of is Variable/Switch ID conflicts since you mentioned Yanfly's scripts, Make sure each script's designated Switches/Variables do not clash.

