Hello! Would anyone be able to help me with a script that would allow element rates given by a state be tied to a variable? For example, perhaps there'd be the notetag <ElementRateVariable Fire 20>, that would make the afflicted actor's Element Rate for the Fire element equal to [Variable 20]%. I hope this actually makes sense. Let me know if there's anything you'd like me to try and explain better. Thank you! Edit: After a bit more thought, I realized I was over-complicating this, and cleaned up the request.