The Master of Random Garbage
So, I've been working on an event battle system, which, for the most part is working smoothly, however, I am trying to make it possible to use magic. I want to use a conditional branch with a variable to check if the player can use magic, but I don't know how to assign MP to a variable for the player. I know how to assign an Actor's MP to a variable, but my game has a system to switch characters in game, and I was looking for a way to avoid assigning a variable to every individual actor in the party. Thank you in advance.