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Hello, I'm trying to implement a 'Drunken Kung-Fu' style to one of my characters.
Basically speaking, the character has a choice to 'take a drink', which will do nothing and use up their turn. However, I'm trying to make skills, boosted parameters, and extra abilities accessible depending on the number of 'drinks' taken. What I'm wondering is if this is possible using the default engine? Or is it only possible via scripting? This is inspired by the drink counter for Shun-Di from the fighting game 'Virtua Fighter', which I wish to emulate in some way.
Basically speaking, the character has a choice to 'take a drink', which will do nothing and use up their turn. However, I'm trying to make skills, boosted parameters, and extra abilities accessible depending on the number of 'drinks' taken. What I'm wondering is if this is possible using the default engine? Or is it only possible via scripting? This is inspired by the drink counter for Shun-Di from the fighting game 'Virtua Fighter', which I wish to emulate in some way.
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