Hey guys simple question, hope you can find a quick solution.. (I don't want to make thousands of events for my monsters, so I thought of this) Monster 01 X = Map X of Event Monster 01 Monster 01 Y = Map Y of Event Monster 01 Hero enters Room 01. [ Switch - Room 01 ON ] | [Monster 01 = ON ] ► Monster 01 gets killed in Room 01. [Monster 01 = OFF ] < Room 01 remembers Monster 01 being dead here> Hero leaves Room 01. [ Switch - Room 01 OFF ] Hero enters Room 02. [ Switch - Room 02 ON ] | [Monster 01 = ON + teleport to Room 2 ] ► Now Monster 01 gets killed in Room 02. [....] because it is dead in Room 01, not Room 02 [Monster 01 = OFF ] < Room 02 remembers Monster 01 being dead here, too> Hero leaves Room 02. [ Switch - Room 02 OFF ] ....and so forth. What I want is this "Remember" for the specific Room and the specific monster without having to much of events, switches and variables wasted. [...] thought of something like using another Variable as a "Pool Variable" for collecting all the "dead information" in the specific room, but I can't find any solution. Can you help me with that? I would really appreciate it. THANKS!