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I am sorry for flooding the board with questions, but trying to learn and (more importantly) stat out the system/engine I have charted out over the last few months on and off. This is another Yanfly Passive States question,
Is it possible to have a state afflict an actor differently, dependent upon the actor?
For Example:
I have a player race in my game that is Nocturnal and how much TP gain an actor gets is dependent upon Environment and the time of the day. I want actors that are essentially "proficient" in a terrain to be unaffected by the penalties from the terrain and I want the Nocturnal Race to gain faster TP at night but less during the day.
I know it seems overly convoluted, but the game I am working on is a Tactical RPG and I wanted "when" you choose to fight and where to be a factor in the battle.
I have chosen to attach an image to show the variable TP gain as I had imagined it.

Is it possible to have a state afflict an actor differently, dependent upon the actor?
For Example:
I have a player race in my game that is Nocturnal and how much TP gain an actor gets is dependent upon Environment and the time of the day. I want actors that are essentially "proficient" in a terrain to be unaffected by the penalties from the terrain and I want the Nocturnal Race to gain faster TP at night but less during the day.
I know it seems overly convoluted, but the game I am working on is a Tactical RPG and I wanted "when" you choose to fight and where to be a factor in the battle.
I have chosen to attach an image to show the variable TP gain as I had imagined it.

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