Variable use item

omega9380

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I'm trying to create an item in my game that will recover a set amount when used outside of battle but when used inside battle can have a variance.  For example, the item would heal a steady 100HP when used from the main menu, but in battle it could heal anywhere from 80 to 120 HP due to the variance.  Can this be done using the damage formula alone?  Or would something like this need a script?  Thanks!!
 

Kes

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Straightforward "How do I...?" questions should be in the Support forum for the engine you are using.  Based on the info under your avatar,


I've moved this thread to RPGMaker MV. Please be sure to post your threads in the correct forum next time. Thank you.
 

omega9380

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Sorry about that!  I wasn't sure where to ask this.  Thanks for placing it in the right subforum, I'll remember this in the future!
 

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