- Joined
- Apr 6, 2014
- Messages
- 53
- Reaction score
- 3
- First Language
- english
- Primarily Uses
I'm hoping this is simple.
I want to use the value of a variable and apply it as a flat bonus to parameter traits (like max hp, atk, agi, etc). This is to be applied as a status effect. So when the status is gone, so is the flat bonus.
I'm hoping to use this in the "note" section of States.
I'm using Yanfly's various cores and plugins and looked around. Even the extra parameter one doesn't seem to allow this.
I got it to work on the absorption plugin with this:
<Custom Barrier Points>
value += $gameVariables.value(2);
</Custom Barrier Points>
Any thoughts for the parameter traits?
I want to use the value of a variable and apply it as a flat bonus to parameter traits (like max hp, atk, agi, etc). This is to be applied as a status effect. So when the status is gone, so is the flat bonus.
I'm hoping to use this in the "note" section of States.
I'm using Yanfly's various cores and plugins and looked around. Even the extra parameter one doesn't seem to allow this.
I got it to work on the absorption plugin with this:
<Custom Barrier Points>
value += $gameVariables.value(2);
</Custom Barrier Points>
Any thoughts for the parameter traits?

