Variable value to be used in parameters

silvestro673

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I'm hoping this is simple.


I want to use the value of a variable and apply it as a flat bonus to parameter traits (like max hp, atk, agi,  etc). This is to be applied as a status effect. So when the status is gone, so is the flat bonus.


I'm hoping to use this in the "note" section of States.


I'm using Yanfly's various cores and plugins and looked around. Even the extra parameter one doesn't seem to allow this.


I got it to work on the absorption plugin with this:


<Custom Barrier Points>


value += $gameVariables.value(2);


</Custom Barrier Points>


Any thoughts for the parameter traits?
 

silvestro673

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Before I try a different core as per suggestion, the variable is what must be kept. Otherwise I would be starting the circle again by asking, how to add to the "certain value" using a variable.


Oh and I forgot to mention this is for RMMV.


*update* Hime feature manager is from oct 2012. Is this compatible/written for MV?
 
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xdan

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Before I try a different core as per suggestion, the variable is what must be kept. Otherwise I would be starting the circle again by asking, how to add to the "certain value" using a variable.


Oh and I forgot to mention this is for RMMV.


*update* Hime feature manager is from oct 2012. Is this compatible/written for MV?


It's for VX Ace, but I believe there's one for MV.
 

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