Hello there. I'm creating some Firearms in my game. Basically, they're Items that when you use them in battle, they call a common event that executes a particular skill and the ammo capacity (a variable) decreases. When this variable is 0, the weapon will reload and shoot if you have other ammo, while, if you have 0 ammo, it will tell you. Right now, I created two weapons: a Handgun (The Arguer) and a Shotgun (Super Shorty). The Handgun works as expected, but not the shotgun: it shoots normally, but the ammo capacity doesn't decrease. Here are the screens: Handgun common event: Shotgun common event: I checked, and I'm 100% sure the item calls correctly the common event. The skill works correctly, although I think it's not the skill's problem.