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- Jul 18, 2018
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- RMVXA
Hi! In my game, I want tasks to work on a variable basis. So if we approach an innkeeper, give us a task like "Go there and there and talk to such and such a guest" then to the variable (let's say Main Task) adds 1. On the character that should appear only when the task is active I have set :
Condition: Variable [0017: Main Task] == 1
Own switch: A = ON
otherwise
Own switch: B = ON
Own switch A causes that the guest with whom to talk the main character appears
The main switch B causes that nothing happens.
The condition of the entire event is set to: Auto start.
The problem is that the guest does not appear.
I hope that I managed to explain comprehensively what my problem is. Who knows what could have happened that the character does not appear even though it should be so?
Condition: Variable [0017: Main Task] == 1
Own switch: A = ON
otherwise
Own switch: B = ON
Own switch A causes that the guest with whom to talk the main character appears
The main switch B causes that nothing happens.
The condition of the entire event is set to: Auto start.
The problem is that the guest does not appear.
I hope that I managed to explain comprehensively what my problem is. Who knows what could have happened that the character does not appear even though it should be so?


