"With a bang and a boom!"
When making or playing an RPG, how much variance do you like to see with your attacks or skills? Should every attack deal the same amount of damage at and against the same numbers, or do you like to see some (or a lot of) randomness in the outcome of your attacks? Should the amount of variance be decided on a skill by skill basis, and if so, what kind of skills would you say are better to have variance on them?
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