- Joined
- Jan 27, 2018
- Messages
- 69
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- RMMV
Hey everyone,
I'm trying to get footsteps to sound good in RPG Maker MV. I downloaded Yanfly's Footsteps plugin here:
http://yanfly.moe/?s=footsteps
and the footsteps seem to be timed really nicely with the animation but it keeps repeating just the one footstep sound over and over. I was hoping to be able to randomly pick between 3 different footstep sounds for the same region tag but this doesn't appear possible?
I know that I can use his Region Events plugin to add variety through branches but the footstep sounds don't work as well using that plugin (ie. The sound is significantly delayed after the movement begins, leaving sounds still playing once the character has stopped). So I presume this isn't as well suited?
Does anyone know if it's possible to add variations with the Footsteps plugin and if so how to go about it?
Thanks guys
**Edit to Add** [SOLVED]
One other thing I've noticed seems to be an error in the footsteps plugin. I have a mat surrounded by floorboards. I have used region 1 on the floorboards and region 2 on the mat. However, when I walk across the mat and back onto the floorboards, the sound of the mat plays as well as the floorboard sounds for 1-2 tiles beside it. It's like the plugin is trying to fade the two sounds together instead of giving a rough cut from the mat to the floorboards. I've been looking through the code to see if there's a way to stop this, but I just can't read code well enough yet.
I'm wondering if this has anything to do with having a 96p tall character or have an 8 frame walking animation?
I'm trying to get footsteps to sound good in RPG Maker MV. I downloaded Yanfly's Footsteps plugin here:
http://yanfly.moe/?s=footsteps
and the footsteps seem to be timed really nicely with the animation but it keeps repeating just the one footstep sound over and over. I was hoping to be able to randomly pick between 3 different footstep sounds for the same region tag but this doesn't appear possible?
I know that I can use his Region Events plugin to add variety through branches but the footstep sounds don't work as well using that plugin (ie. The sound is significantly delayed after the movement begins, leaving sounds still playing once the character has stopped). So I presume this isn't as well suited?
Does anyone know if it's possible to add variations with the Footsteps plugin and if so how to go about it?
Thanks guys
**Edit to Add** [SOLVED]
One other thing I've noticed seems to be an error in the footsteps plugin. I have a mat surrounded by floorboards. I have used region 1 on the floorboards and region 2 on the mat. However, when I walk across the mat and back onto the floorboards, the sound of the mat plays as well as the floorboard sounds for 1-2 tiles beside it. It's like the plugin is trying to fade the two sounds together instead of giving a rough cut from the mat to the floorboards. I've been looking through the code to see if there's a way to stop this, but I just can't read code well enough yet.
I'm wondering if this has anything to do with having a 96p tall character or have an 8 frame walking animation?
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