- Joined
- Sep 3, 2017
- Messages
- 61
- Reaction score
- 12
- First Language
- English
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- RMVXA
I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time.
Items seem to always give the same amount of HP each time, and so does skills.
Here's an example.
Eric goes to his inventory menu and gets 3 potions, using them all(the potion recovers about 500 HP, according to the description of the item). He gains 498, 501, 502 HP from those 3 potions, instead of 500, 500, 500 like it would in the default engine.
Is there a script that already does this? Because I can't find it, even with quick Google searches.
Items seem to always give the same amount of HP each time, and so does skills.
Here's an example.
Eric goes to his inventory menu and gets 3 potions, using them all(the potion recovers about 500 HP, according to the description of the item). He gains 498, 501, 502 HP from those 3 potions, instead of 500, 500, 500 like it would in the default engine.
Is there a script that already does this? Because I can't find it, even with quick Google searches.