Various Issues With Settings/Preferences

Joined
Aug 30, 2018
Messages
2
Reaction score
0
First Language
English
Primarily Uses
Other
Hello all! I've been having these two issues for some time now, and I'm hoping I might be able to get some help with them.

1.) I have been told that when users try to change the settings in the game, they do not save. The settings instead revert to the default when launching it again. How can I make it so changes to settings stay after they are made?

2.) The default menu sliders are turning out to be a regular source of confusion for players. Many try to click (as one would expect to be able to do) rather than click and DRAG (as VN Maker expects you to do). Is there a way to change them to be points you can click on, and how would I go about doing that specifically? I can work out the UI to match more or less, but the coding part is something else.
 

Kentou

Admin
Admin
Joined
Jan 20, 2014
Messages
246
Reaction score
62
Hi, my apologies for the late reply.

1.) I have been told that when users try to change the settings in the game, they do not save. The settings instead revert to the default when launching it again. How can I make it so changes to settings stay after they are made?
I am not able to reproduce that with the current version of VN Maker. If ever get that kind of issue, please send us your game and project files so we can investigate and reproduce the issue on our side.

2.) The default menu sliders are turning out to be a regular source of confusion for players. Many try to click (as one would expect to be able to do) rather than click and DRAG (as VN Maker expects you to do). Is there a way to change them to be points you can click on, and how would I go about doing that specifically? I can work out the UI to match more or less, but the coding part is something else.
I will note that so we can improve that with a future update. I am not sure if there is a quick solution available, can you tell me which kind of UI you are using? The Scripted/Built-in one or the Scene-based one?
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,141
Reaction score
15,473
First Language
Filipino
Primarily Uses
RMMZ
I will note that so we can improve that with a future update. I am not sure if there is a quick solution available, can you tell me which kind of UI you are using? The Scripted/Built-in one or the Scene-based one?
He's talking about this aspect of the UI:
upload_2018-11-20_14-58-57.png

The dots are supposed to be clickable but instead VNM expects you to drag the diamond towards the points.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top