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The Backstory:
For a while, I felt like I couldn't do a sci-fi game with MV because there aren't enough SF graphics, and not the kind that I like. But recently, I've been finding some new mods, and I'm reasonably sure I could get a full RPG to work using pre-rendered 3D graphics (which is my specialty). And that means, even though I've got a fantasy RPG in the works, I've got all these old SF ideas bouncing around in my head shouting, "hey! you could have been working on us!"
So I want to jot these ideas down in the hopes that they'll settle down a bit, and I wouldn't mind some feedback on them either. I don't even know if I'll ever get around to working on any of them, so feel free to take inspiration if you want. I'd especially like to know which ideas you think are best.
For starts, here's a look at some of the resources I have, so you can get a sense of what these games could look like. There's kind of a lot, and it's maybe irrelevant to most of you, so I'm gonna spoiler hide it:
My RPG combat system idea for sci-fi stuff was that each character changes their "shield" slot for a "gun" slot. Characters do not have any MP or magic skills themselves, but any guns that they equip give them a specific amount of MP (ammo) and give them a set of skills like "shoot", "aimed shot", "full auto barrage", etc. Depending on the setting, there can be more interesting guns like heat ray, freeze ray, taser, etc, that do elemental damage or cause status changes or whatever. You also have a normal melee weapon slot, and there can be some two-handed melee weapons that seal your gun-slot, or two-handed guns that seal your weapon slot. There could also be combo-weapons, gunswords or bayonets, that give you both a melee attack and MP and skills.
Broadly, some of these ideas will be more space-opera, and some will be more cyberpunk. I generally think Space Opera is more fun, and would match my Acheron Series anthro/alien races better, but it's extra tricky to make or find graphics that feel truly alien, and it's impossible to actually make a universe feel appropriately big. Cyberpunk has a simpler aesthetic and gives me permission to keep the scope more personal and get into more modern plot points like crime lords and mega-corps, which I find interesting.
- My first SF-RPG idea was basically to make Interstellaria, but with RPG battles instead of the weird RTS-platformer thing that they do. For a quick explanation, the plot is mostly irrelevant, you are given a ship, and you explore the galaxy at your own pace. You get money by exploring various sites on planets, like ancient ruins, ferocious jungles, abandoned colonies, etc. You pick up various resources from these places, from simple things like water or data, to energy crystals and petroleum. Different planets will buy these various resources at different prices, so you basically find yourself a nice comfortable trade route and make lots and lots of money, buying better guns, armor and ships.
Ship-to-ship combat is big in Interstellaria, and I don't really know how I would approach it in RPG Maker. Star Trek Online had an interesting mechanic where you could assign crew members to your bridge positions, and during ship-to-ship combat, they would give you a specific skill, like a tactical officer could give a skill that gives rapid fire phasers for a few seconds, an engineer could bolster shields, a science officer could create a mini-black-hole to slow down other ships, and so on. And I do actually have a vague idea of how to approach that in RPG Maker, I think you could make the ship a character, and the crew as equipment items, but I think switching between the people system and the ship system would be a nightmare.
Since originally, I thought I'd never have the assets to do a Sci-Fi adventure, I came up with a fantasy version of this idea. Instead of space, you are on the planet Sky, a giant gas planet full of floating islands. You are in some equivalent of the Age of Sale, and people are setting out in ships to explore new territory, create lucrative trade deals, and of course, some seek to engage in piracy. In this world, magic is allowed. Most characters use the equipment system I explained before, but there are rare "Sorcerers" who can use magic naturally. (If you've ever played Ar Tonelico, I'm imagining that they function similar to their Hymnomancers) If I wanted to do this in space, I think it'd be like a Jedi or psychic character.
My original idea was that the "world" is randomized,planets or sky islands are in random positions. I figure I can get away with this by making a planet or island a single event on the world map and randomizing their positions. Then each planet or island event is a transfer portal that takes you to a pre-made location. But this means I'd also need a novel way to set level-appropriate challenges for the players, and I feel like maybe I should just stop making things so complicated for myself.
A final little point of interest I could add to this are factions. I'm thinking the world has 3 major factions that are constantly at each others' throats: Pirates, Ninjas and Cops. Pirates hate Ninjas because they're all honorable and don't like money, Cops hate Pirates because they brake the law, and Ninjas because they assassinate people and steal stuff. Siding with the appropriate faction can give you access to specific missions, equipment and characters, but seals off interactions with the others. You can also try to go neutral and just ignore them.
- Another thought is an RPG version of a top-down shooter I wanted to make at one time. I called the project "Deus Vault", the idea is that various alien races are ruled by their alien gods and are in an un-ending holy war against the other races and their heathen gods. (Deus Vault was the "slogan" of the original Crusades. It means "God Wills" or "God Wants It".) This is kind of a Warhammer 40k vibe. These races would be sci-fi versions of the Acheron Series fantasy races, so the Kitsune race would worship Inari or Daji, Krakens would worship Jormungand, Raptors would worship Quetzalcoatl, Orcs would worship Orcus, etc. At the beginning of the game you would pick your race and begin the holy war to wipe out the others. Different races would specialize in different equipment, like Kitsune could have more heat-rays, Krakens have more freeze-rays, Raptors have razor-beams, etc.
This is a spoiler, but I do want feedback, so...
As far as gameplay, it was originally meant to be an arcade twin-stick shooter, so I'm still thinking of it in terms of randomized missions and maybe some arcade features like perma-death (probably perma-death for individual characters, not losing the entire game). I know there are some mods that allow you to add "generic" characters to your party (like Pokemon or Final Fantasy Tactics style) which I might use.
I think people would probably want to be able to build teams with multiple races, so there might be a way to capture, convert or brainwash other races into your team. There might be mercenaries too, which would allow me to add races that don't have a specific god of their own. There could also be a pirate faction, a group of godless heathens who work together and oppose the holy empires, maybe they have a political cause or maybe they're just trying to stay alive in a dangerous universe.
- There's also a Detective Story I've been working on in bits and pieces for a while. This one is more story based. It's about a private investigator who used to be a US Army Dragoon (a version of the real-life mounted infantry kind, not the various fantasy versions of them)(I was thinking that they road on hoverbikes or drove in trucks or something, which is why the main character is a good driver, but then I don't know why that would matter in an RPG). She fought in some future equivalent of WWII against an enemy state (possibly Russia, possibly a Mega-Corporation) who used "brain-chips" to enslave their population. She now lives in Miami, and when she realizes that crime is on the rise and brain-chips are suddenly surfacing here in the homeland, she becomes a Private Investigator so that she can do what she can to stop it. She thought about joining the Police, but feels like it's too close, but not close enough to being in the Army. The uniforms and the hierarchy make it too easy to switch back into "kill or be killed" mode. She decides to work as a PI to keep the experience at arms length. She helps the Police whenever she can, but takes on civil cases when she needs the cash.
Brain chips are microcomputers that can interface with a living brain. They can be potentially benevolent, but many ne'er-do-wells use them to influence the mind like hard drugs, and rogue states have used them to turn people into zombie slaves and super soldiers. They can also be hacked, like a modern computer, so then even an innocuous or benevolent brain chip can become seriously dangerous. Brain chips are illegal throughout the USA, but still researched so that the military and law enforcement can counter them, and some people still dream of a completely "safe" version of the brain-chip.
One day, our hero gets a message from a company whistle-blower that the Technocracy Corporation has a business relationship with the Mafia. The whistleblower doesn't want to bring this information to the cops, since she thinks the cops might be in on it. She pays our PI hero to go to a location where TC employees and the mafia (and cops?) are going to meet, and take photographic evidence, which the whistleblower can take to higher authorities or the media or whatever. While on the job, things go crazy, and the PI meets an FBI ninja who was also here to spy on TC and the mafia. The ninja wants to know how this PI knew about the meeting, and after learning wants to get the whistleblower into protective FBI custody so she can testify to Technocracy's involvement with the Mafia.
The FBI Ninja was a US Army Ninja who served in The War as well. As a Ninja, she saw a lot of the enemy's brain-chip abuses against its citizens up close, and is especially bothered by the thought of brain-chips being used back on home soil. After the war, she was scouted by the FBI, and joined their anti-mafia task force.
I sort of know where I want the plot to go after that, but I don't have a concrete story for it yet. Another character I want is a Police Cadet. She is too young to have fought in The War, but she used to live on a farm in Florida and remembers everyone working hard to provide supplies for the war effort. She has always been good with guns, and got top marks for gunmanship in the police academy. She joins the Police so that she can use her gift to do good in the world. As a fresh cadet, she is not part of the inner circle of police that is involved with Technocracy and the mafia.
I have a few ideas for more characters, but I think it would be better to just focus on these three.
The problem with this idea is that it's a fun story, but not really a game idea. In the present form, it might be more of a visual novel with occasional combat. I was thinking that it might be interesting to do this as a Strategy RPG. Then the missions could be done in strategy mode. I love strategy RPGs, but I'm not familiar enough with the system to know what it would be like. I'm especially not sure if it would work with the larger 3D pre-render graphics.
Alternate plan is to make a game about the brain-chip war instead.
- A fun, newer idea I had was to do a Cyberpunk Lovecraftian Film Noir RPG. I'd do Lovecraftian character archetypes, with Lovecraftian otherworldly horrors lurking in the shadows of society, set in a Cyberpunk future, with a Film Noir scope to the adventures. Instead of saving the world, they're solving a murder or committing a heist or something.
Lovecraft Character archetypes:
The Detective, a skeptical, practical type who doesn't believe in this weird crap, but also, they've seen so much of this world that nothing seems impossible.
The Sensitive, an artistic type who is especially sensitive to the great beyond and the strange psychic powers at work. This one is quick to believe in the unspeakable truths that linger beneath reality, but also sees the beauty in things, not just the horror.
The Scientist, a person of study and research. They see the unspeakable horrors not just as terrible secrets, but new scientific fields that can be cataloged and tested.
The Explorer, another scientific type, but who has the unscratchable itch to go out into the world and see its great mysteries with their own eyes. They might not be scientific, per se, but just a sort of jet-setter who uses scientific advancement as an excuse to feed their wanderlust.
The Normal guy, a completely average character who is thrown into the world of spooky scary mind breaking cosmic horrors and is left with nothing but questions too hideous to ponder.
There could also be some Film Noir archetypes, which I'd have to think about more for a complete list, but off the top of my head:
The Dame, a great gal who stands by her sweetheart, no matter what trouble he gets into.
The Killer Lady, a power hungry woman in a man's world who has learned to play by the rules to get what she wants.
The Crooked Cop, a cop who's seen too much for too long, and is willing to do anything for a way out.
The Inside Man, a cop or PI or murder writer who has studied so many crimes that they think they've figured out how to pull one off themselves.
The Detective, but we did that already.
The Writer, a writer of murder mysteries who suddenly gets thrown into a murder situation themself.
The Journalist, a reporter who will go through anything to get the perfect scoop and let the people see the truth.
I've read the complete collection of HP Lovecraft's stories, but not a lot of the later Lovecraft-style stories, and based on what I hear, I think there are differences. My favorite Lovecraft premises are generally the Pre-Adamite civilizations. Things far, far older than humanity, possibly older than Earth itself. For a Lovecraft Film Noir fusion, there are some cool tales of cults and secret societies (sometimes having something to do with Pre-Adamite civilizations) which I think would make more sense as a starting place. You start with this secret society committing crimes, then realize that they're into some spooky stuff, then realize that the spooky stuff is more real than you dared to think.
- I play a game called RimWorld, a survival building game where you crash land on an alien planet on the Rim (a Rim World) (get it?). You can grow various crops in your colony, including Smokeleaf, which is basically cannabis. And there's a mod for RimWorld called Smokeleaf Industry, which allows you make all sorts of kinda real life materials out of the cannabis plant, hemp fabric for clothes, hemp flour and milk for food, hempcrete for construction, hempoline for fuel, cannabidiol for medicine, and various other stuff.
Basically, you can run your entire colony on just hemp. And that got me thinking, why not? Imagine a future where a Mega-Corporation decides to build a space-program and sends its colonists out into the great void of space with a single super-crop capable of meeting all their needs. Glorious hemp.
I don't have any particular political agenda to push with this plant, but the idea strikes me as fertile ground for comedy. Maybe the mega corporation sending hemp into space is a pot-producing corporation on Earth that made so much money that it bought out a space exploration (asteroid mining?) company, and is now sending its groaning teetotaler astronauts into space on the condition that they take as much weed as they can fit into their cargo pods. Or maybe it's the other way around, the space exploration company is using the all hemp mission to trick stoners into being guinea pigs for their near-suicidal colonial missions.
As an alternate idea, maybe it's a post apocalyptic world or dystopian future where hemp is the only plant that hasn't gone extinct.
Realistically, I think that to use hemp to make all these various materials, you'd actually different breeds (strains?) of hemp plant optimized for that specific purpose, especially if it's in the future and genetic manipulation is more plausible than space flight. This could be a fun game mechanic where you can unlock new strains as the game progresses to fine-tune your colony to your needs or style of play.
But this is all basically a survival game, and I don't know if I want to try that in RPG Maker. I think it might be too different and too complicated, especially when I am also combining it with the 3D graphics. However, I am fairly confident that I could do a decent item crafting or synthesis system, so this might be more Atelier Iris than RimWorld.
I was also thinking that since there's a decent chance I'd get in trouble for making a game about hemp, I might as well go all the way and make this an NSFW nudity game. I don't think stoners are especially randy, so I don't know how that would work though.
- The Awakening: Special individuals around the world have begun to develop supernatural powers. The existence of these powers could change the course of history. A secret society has been created to find and help these individuals, and to discovery the secret of why the world is suddenly undergoing The Awakening.
So yeah, people around the world start developing various forms of psychic powers and you and your crew try to find them and help them, or stop them if they're using the powers for evil. The secret society is also trying to figure out why this is going on, and decide if The Awakening can be stopped or should be stopped. It's generally thought that The Awakening of supernatural powers throughout the world would result in total chaos, but the society is also trying to test drive the possibility that people can be properly trained to function in civilized society even if they are Awakened. (i.e, that becoming Awakened doesn't turn people into super villains, that power need not lead to corruption)
Part of the game is finding Psychic Dungeons which are inside Psychic Artifacts. Your heroes can also travel inside the minds of people who are in the process of Awakening(in the form of a psychic dungeon), and try to untangle their thoughts and lead them to inner peace or being good instead of evil. I thought this was a cool idea to make dungeons look like whatever graphics I have on hand.
I'm not sure if these are super powers, exactly, I'm thinking that something more like magic or psionics would fit better. One thought is that The Awakening is entirely psychic, Awakened powers don't actually do anything physical, but they can enter Psychic Dungeons and sense other Awakened people and influence their process of Awakening. Possibly, the Awakened are awakening to a higher level of reality, everything we experience normally is just the dream. In this version, I was thinking it might be fun to have all the characters be human in the Normal World, but transform into Acheron Series Anthro characters when they use their Awakening powers to enter a Psychic Dungeon. But if the Awakening continues, everyone will be able to enter everyone else's thoughts, and that could get messy.
The secret reason for The Awakening is that a primordial psychic entity, The Sleeper, has begun to stir from its million year slumber and as it awakens, its psychic energy is spilling out into the minds of human beings. (*cough* Cthulhu *cough*) Possibly, the world itself is just the dream of the Sleeper, and all humanity are its thought, scattered in sleep, but connected into a single mind once it awakens. Thus the Awakened are people who represent the thoughts that are transitioning from Dream state to Awake state first. They are connected to each other because they are the parts that are becoming whole.
This is cool, but doesn't really have anything to do with Sci-Fi stuff, now that I think of it.
For a while, I felt like I couldn't do a sci-fi game with MV because there aren't enough SF graphics, and not the kind that I like. But recently, I've been finding some new mods, and I'm reasonably sure I could get a full RPG to work using pre-rendered 3D graphics (which is my specialty). And that means, even though I've got a fantasy RPG in the works, I've got all these old SF ideas bouncing around in my head shouting, "hey! you could have been working on us!"
So I want to jot these ideas down in the hopes that they'll settle down a bit, and I wouldn't mind some feedback on them either. I don't even know if I'll ever get around to working on any of them, so feel free to take inspiration if you want. I'd especially like to know which ideas you think are best.
For starts, here's a look at some of the resources I have, so you can get a sense of what these games could look like. There's kind of a lot, and it's maybe irrelevant to most of you, so I'm gonna spoiler hide it:
Here is a YouTube of me showing off the pre-rendered graphics in RPG Maker MV: Here is the preview website for my Acheron Series anthro characters, which is what my characters would be based on: https://acheronseries3d.weebly.com/
Here is Synty's Sci-Fi City pack, which is probably my main choice for the 3D environment: https://syntystore.com/products/polygon-sci-fi-city
Here is a rare pair of SFW pics of me combining my Acheron Series characters with Synty's Sci-Fi City props: https://www.furaffinity.net/view/31152597/ --- https://www.furaffinity.net/view/31152625/
Those assets are things I already have, here are a few I'm thinking about purchasing for this kind of thing:
Guns:
I was really impressed with this pack, but it's a bit expensive: https://www.cgtrader.com/3d-models/military/gun/scifi-assualt-guns-mega-pack
I was more impressed with this pack, but it's even more expensive: https://www.cgtrader.com/3d-models/military/gun/weapon-pack-vol01-scifi-cartoon-weapon
This developer does some more affordable packs, but they are pretty similar to the low poly guns I already have with the Synty SciFi City Pack: https://www.cgtrader.com/3d-models/military/gun/lowpoly-pulse-guns --- https://www.cgtrader.com/3d-models/military/gun/lowp-f00202d8-9824-4086-ade1-b47cd2f7e800 --- https://www.cgtrader.com/3d-models/military/gun/scifi-gun-pack
Other Stuff:
This is a fun looking pack which also comes with a lot of robots that could be useful: https://www.cgtrader.com/3d-models/various/various-models/scrap-city-megapack
These are some other lots-of-stuff packs I've had my eye on:
https://www.cgtrader.com/3d-models/interior/other/space-centre
https://www.cgtrader.com/3d-models/...oplanet-space-station-interior-kit-game-ready
https://www.cgtrader.com/3d-models/...ulture-lowpoly-gameready-cyberpunk-collection
http://3drt.com/store/environments/sci-fi-environments/sci-fi-techlabs-orion-construction-kit.html
Here is Synty's Sci-Fi City pack, which is probably my main choice for the 3D environment: https://syntystore.com/products/polygon-sci-fi-city
Here is a rare pair of SFW pics of me combining my Acheron Series characters with Synty's Sci-Fi City props: https://www.furaffinity.net/view/31152597/ --- https://www.furaffinity.net/view/31152625/
Those assets are things I already have, here are a few I'm thinking about purchasing for this kind of thing:
Guns:
I was really impressed with this pack, but it's a bit expensive: https://www.cgtrader.com/3d-models/military/gun/scifi-assualt-guns-mega-pack
I was more impressed with this pack, but it's even more expensive: https://www.cgtrader.com/3d-models/military/gun/weapon-pack-vol01-scifi-cartoon-weapon
This developer does some more affordable packs, but they are pretty similar to the low poly guns I already have with the Synty SciFi City Pack: https://www.cgtrader.com/3d-models/military/gun/lowpoly-pulse-guns --- https://www.cgtrader.com/3d-models/military/gun/lowp-f00202d8-9824-4086-ade1-b47cd2f7e800 --- https://www.cgtrader.com/3d-models/military/gun/scifi-gun-pack
Other Stuff:
This is a fun looking pack which also comes with a lot of robots that could be useful: https://www.cgtrader.com/3d-models/various/various-models/scrap-city-megapack
These are some other lots-of-stuff packs I've had my eye on:
https://www.cgtrader.com/3d-models/interior/other/space-centre
https://www.cgtrader.com/3d-models/...oplanet-space-station-interior-kit-game-ready
https://www.cgtrader.com/3d-models/...ulture-lowpoly-gameready-cyberpunk-collection
http://3drt.com/store/environments/sci-fi-environments/sci-fi-techlabs-orion-construction-kit.html
My RPG combat system idea for sci-fi stuff was that each character changes their "shield" slot for a "gun" slot. Characters do not have any MP or magic skills themselves, but any guns that they equip give them a specific amount of MP (ammo) and give them a set of skills like "shoot", "aimed shot", "full auto barrage", etc. Depending on the setting, there can be more interesting guns like heat ray, freeze ray, taser, etc, that do elemental damage or cause status changes or whatever. You also have a normal melee weapon slot, and there can be some two-handed melee weapons that seal your gun-slot, or two-handed guns that seal your weapon slot. There could also be combo-weapons, gunswords or bayonets, that give you both a melee attack and MP and skills.
Broadly, some of these ideas will be more space-opera, and some will be more cyberpunk. I generally think Space Opera is more fun, and would match my Acheron Series anthro/alien races better, but it's extra tricky to make or find graphics that feel truly alien, and it's impossible to actually make a universe feel appropriately big. Cyberpunk has a simpler aesthetic and gives me permission to keep the scope more personal and get into more modern plot points like crime lords and mega-corps, which I find interesting.
- My first SF-RPG idea was basically to make Interstellaria, but with RPG battles instead of the weird RTS-platformer thing that they do. For a quick explanation, the plot is mostly irrelevant, you are given a ship, and you explore the galaxy at your own pace. You get money by exploring various sites on planets, like ancient ruins, ferocious jungles, abandoned colonies, etc. You pick up various resources from these places, from simple things like water or data, to energy crystals and petroleum. Different planets will buy these various resources at different prices, so you basically find yourself a nice comfortable trade route and make lots and lots of money, buying better guns, armor and ships.
Ship-to-ship combat is big in Interstellaria, and I don't really know how I would approach it in RPG Maker. Star Trek Online had an interesting mechanic where you could assign crew members to your bridge positions, and during ship-to-ship combat, they would give you a specific skill, like a tactical officer could give a skill that gives rapid fire phasers for a few seconds, an engineer could bolster shields, a science officer could create a mini-black-hole to slow down other ships, and so on. And I do actually have a vague idea of how to approach that in RPG Maker, I think you could make the ship a character, and the crew as equipment items, but I think switching between the people system and the ship system would be a nightmare.
Since originally, I thought I'd never have the assets to do a Sci-Fi adventure, I came up with a fantasy version of this idea. Instead of space, you are on the planet Sky, a giant gas planet full of floating islands. You are in some equivalent of the Age of Sale, and people are setting out in ships to explore new territory, create lucrative trade deals, and of course, some seek to engage in piracy. In this world, magic is allowed. Most characters use the equipment system I explained before, but there are rare "Sorcerers" who can use magic naturally. (If you've ever played Ar Tonelico, I'm imagining that they function similar to their Hymnomancers) If I wanted to do this in space, I think it'd be like a Jedi or psychic character.
My original idea was that the "world" is randomized,planets or sky islands are in random positions. I figure I can get away with this by making a planet or island a single event on the world map and randomizing their positions. Then each planet or island event is a transfer portal that takes you to a pre-made location. But this means I'd also need a novel way to set level-appropriate challenges for the players, and I feel like maybe I should just stop making things so complicated for myself.
A final little point of interest I could add to this are factions. I'm thinking the world has 3 major factions that are constantly at each others' throats: Pirates, Ninjas and Cops. Pirates hate Ninjas because they're all honorable and don't like money, Cops hate Pirates because they brake the law, and Ninjas because they assassinate people and steal stuff. Siding with the appropriate faction can give you access to specific missions, equipment and characters, but seals off interactions with the others. You can also try to go neutral and just ignore them.
- Another thought is an RPG version of a top-down shooter I wanted to make at one time. I called the project "Deus Vault", the idea is that various alien races are ruled by their alien gods and are in an un-ending holy war against the other races and their heathen gods. (Deus Vault was the "slogan" of the original Crusades. It means "God Wills" or "God Wants It".) This is kind of a Warhammer 40k vibe. These races would be sci-fi versions of the Acheron Series fantasy races, so the Kitsune race would worship Inari or Daji, Krakens would worship Jormungand, Raptors would worship Quetzalcoatl, Orcs would worship Orcus, etc. At the beginning of the game you would pick your race and begin the holy war to wipe out the others. Different races would specialize in different equipment, like Kitsune could have more heat-rays, Krakens have more freeze-rays, Raptors have razor-beams, etc.
This is a spoiler, but I do want feedback, so...
When you start the game, the gods are very distant, you're not sure whether they are real, or just an excuse that these aliens have made up to continue their endless war. But as you and your squadron become more successful and famous, your god starts to smile upon you and grants miracles to you. Eventually you're given the power to perform miracles yourself (i.e. use magic) and meet your god in person (possibly the power to summon your god in battle, or maybe a servant or image of your god). Once you've proven worthy, your god sends you on a quest to retrieve the Holy Grail, an ancient artifact that was lost ages ago. After finding it, the other gods will know that you have it and send bigger armies to steal it from you.
After bringing the Holy Grail back to your god, your heroes are awarded immortality or whatever, and it cuts to the god getting some alone time with the Holy Grail. The god says, "yes... yes! As I thought, this brings back the memories. I can see it all again..." There's a flashback to a modern-age medical lab and a bunch of lab-animals in cages that correspond to the gods of this world, a fox (Inari/Daji), fish (Jormungand), snake (or bird?) (Quetzalcoatl) and pig (Orcus). Each one has a name-tag on their cage with their god-name and the phrase "God Project". A friendly human scientist walks in and begins talking to the animals. "Hello everyone. I hope you slept well. Today is the big day." He holds up a syringe, which you recognize as the artifact you've been seeking. "This is the Holy Grail of our research. With this, you four will be the first to experience a new reality." He injects the gods with the "Holy Grail". "I know it hurts now, but thanks to you, we will be able bring forward a brighter future."
Your god wonders to itself, "That was how it all started. We were all there. There was no enmity between us then, no violence. When did it start? Do the others remember? Do the others think these same thoughts? Would they listen? Would they answer? Or would we only keep on fighting? Perhaps this is just our unavoidable destiny. Then so be it. Deus Vault."
I love this little story. The problem is, it requires making gods, and their pre-god forms, which would be a pain in the ass. Maybe less of a pain if I could get away with doing it in 2D instead of 3D, but still, this is a limiter on how many factions I could actually add to this game.
After bringing the Holy Grail back to your god, your heroes are awarded immortality or whatever, and it cuts to the god getting some alone time with the Holy Grail. The god says, "yes... yes! As I thought, this brings back the memories. I can see it all again..." There's a flashback to a modern-age medical lab and a bunch of lab-animals in cages that correspond to the gods of this world, a fox (Inari/Daji), fish (Jormungand), snake (or bird?) (Quetzalcoatl) and pig (Orcus). Each one has a name-tag on their cage with their god-name and the phrase "God Project". A friendly human scientist walks in and begins talking to the animals. "Hello everyone. I hope you slept well. Today is the big day." He holds up a syringe, which you recognize as the artifact you've been seeking. "This is the Holy Grail of our research. With this, you four will be the first to experience a new reality." He injects the gods with the "Holy Grail". "I know it hurts now, but thanks to you, we will be able bring forward a brighter future."
Your god wonders to itself, "That was how it all started. We were all there. There was no enmity between us then, no violence. When did it start? Do the others remember? Do the others think these same thoughts? Would they listen? Would they answer? Or would we only keep on fighting? Perhaps this is just our unavoidable destiny. Then so be it. Deus Vault."
I love this little story. The problem is, it requires making gods, and their pre-god forms, which would be a pain in the ass. Maybe less of a pain if I could get away with doing it in 2D instead of 3D, but still, this is a limiter on how many factions I could actually add to this game.
As far as gameplay, it was originally meant to be an arcade twin-stick shooter, so I'm still thinking of it in terms of randomized missions and maybe some arcade features like perma-death (probably perma-death for individual characters, not losing the entire game). I know there are some mods that allow you to add "generic" characters to your party (like Pokemon or Final Fantasy Tactics style) which I might use.
I think people would probably want to be able to build teams with multiple races, so there might be a way to capture, convert or brainwash other races into your team. There might be mercenaries too, which would allow me to add races that don't have a specific god of their own. There could also be a pirate faction, a group of godless heathens who work together and oppose the holy empires, maybe they have a political cause or maybe they're just trying to stay alive in a dangerous universe.
- There's also a Detective Story I've been working on in bits and pieces for a while. This one is more story based. It's about a private investigator who used to be a US Army Dragoon (a version of the real-life mounted infantry kind, not the various fantasy versions of them)(I was thinking that they road on hoverbikes or drove in trucks or something, which is why the main character is a good driver, but then I don't know why that would matter in an RPG). She fought in some future equivalent of WWII against an enemy state (possibly Russia, possibly a Mega-Corporation) who used "brain-chips" to enslave their population. She now lives in Miami, and when she realizes that crime is on the rise and brain-chips are suddenly surfacing here in the homeland, she becomes a Private Investigator so that she can do what she can to stop it. She thought about joining the Police, but feels like it's too close, but not close enough to being in the Army. The uniforms and the hierarchy make it too easy to switch back into "kill or be killed" mode. She decides to work as a PI to keep the experience at arms length. She helps the Police whenever she can, but takes on civil cases when she needs the cash.
Brain chips are microcomputers that can interface with a living brain. They can be potentially benevolent, but many ne'er-do-wells use them to influence the mind like hard drugs, and rogue states have used them to turn people into zombie slaves and super soldiers. They can also be hacked, like a modern computer, so then even an innocuous or benevolent brain chip can become seriously dangerous. Brain chips are illegal throughout the USA, but still researched so that the military and law enforcement can counter them, and some people still dream of a completely "safe" version of the brain-chip.
One day, our hero gets a message from a company whistle-blower that the Technocracy Corporation has a business relationship with the Mafia. The whistleblower doesn't want to bring this information to the cops, since she thinks the cops might be in on it. She pays our PI hero to go to a location where TC employees and the mafia (and cops?) are going to meet, and take photographic evidence, which the whistleblower can take to higher authorities or the media or whatever. While on the job, things go crazy, and the PI meets an FBI ninja who was also here to spy on TC and the mafia. The ninja wants to know how this PI knew about the meeting, and after learning wants to get the whistleblower into protective FBI custody so she can testify to Technocracy's involvement with the Mafia.
The FBI Ninja was a US Army Ninja who served in The War as well. As a Ninja, she saw a lot of the enemy's brain-chip abuses against its citizens up close, and is especially bothered by the thought of brain-chips being used back on home soil. After the war, she was scouted by the FBI, and joined their anti-mafia task force.
I sort of know where I want the plot to go after that, but I don't have a concrete story for it yet. Another character I want is a Police Cadet. She is too young to have fought in The War, but she used to live on a farm in Florida and remembers everyone working hard to provide supplies for the war effort. She has always been good with guns, and got top marks for gunmanship in the police academy. She joins the Police so that she can use her gift to do good in the world. As a fresh cadet, she is not part of the inner circle of police that is involved with Technocracy and the mafia.
I have a few ideas for more characters, but I think it would be better to just focus on these three.
The problem with this idea is that it's a fun story, but not really a game idea. In the present form, it might be more of a visual novel with occasional combat. I was thinking that it might be interesting to do this as a Strategy RPG. Then the missions could be done in strategy mode. I love strategy RPGs, but I'm not familiar enough with the system to know what it would be like. I'm especially not sure if it would work with the larger 3D pre-render graphics.
Alternate plan is to make a game about the brain-chip war instead.
- A fun, newer idea I had was to do a Cyberpunk Lovecraftian Film Noir RPG. I'd do Lovecraftian character archetypes, with Lovecraftian otherworldly horrors lurking in the shadows of society, set in a Cyberpunk future, with a Film Noir scope to the adventures. Instead of saving the world, they're solving a murder or committing a heist or something.
Lovecraft Character archetypes:
The Detective, a skeptical, practical type who doesn't believe in this weird crap, but also, they've seen so much of this world that nothing seems impossible.
The Sensitive, an artistic type who is especially sensitive to the great beyond and the strange psychic powers at work. This one is quick to believe in the unspeakable truths that linger beneath reality, but also sees the beauty in things, not just the horror.
The Scientist, a person of study and research. They see the unspeakable horrors not just as terrible secrets, but new scientific fields that can be cataloged and tested.
The Explorer, another scientific type, but who has the unscratchable itch to go out into the world and see its great mysteries with their own eyes. They might not be scientific, per se, but just a sort of jet-setter who uses scientific advancement as an excuse to feed their wanderlust.
The Normal guy, a completely average character who is thrown into the world of spooky scary mind breaking cosmic horrors and is left with nothing but questions too hideous to ponder.
There could also be some Film Noir archetypes, which I'd have to think about more for a complete list, but off the top of my head:
The Dame, a great gal who stands by her sweetheart, no matter what trouble he gets into.
The Killer Lady, a power hungry woman in a man's world who has learned to play by the rules to get what she wants.
The Crooked Cop, a cop who's seen too much for too long, and is willing to do anything for a way out.
The Inside Man, a cop or PI or murder writer who has studied so many crimes that they think they've figured out how to pull one off themselves.
The Detective, but we did that already.
The Writer, a writer of murder mysteries who suddenly gets thrown into a murder situation themself.
The Journalist, a reporter who will go through anything to get the perfect scoop and let the people see the truth.
I've read the complete collection of HP Lovecraft's stories, but not a lot of the later Lovecraft-style stories, and based on what I hear, I think there are differences. My favorite Lovecraft premises are generally the Pre-Adamite civilizations. Things far, far older than humanity, possibly older than Earth itself. For a Lovecraft Film Noir fusion, there are some cool tales of cults and secret societies (sometimes having something to do with Pre-Adamite civilizations) which I think would make more sense as a starting place. You start with this secret society committing crimes, then realize that they're into some spooky stuff, then realize that the spooky stuff is more real than you dared to think.
- I play a game called RimWorld, a survival building game where you crash land on an alien planet on the Rim (a Rim World) (get it?). You can grow various crops in your colony, including Smokeleaf, which is basically cannabis. And there's a mod for RimWorld called Smokeleaf Industry, which allows you make all sorts of kinda real life materials out of the cannabis plant, hemp fabric for clothes, hemp flour and milk for food, hempcrete for construction, hempoline for fuel, cannabidiol for medicine, and various other stuff.
Basically, you can run your entire colony on just hemp. And that got me thinking, why not? Imagine a future where a Mega-Corporation decides to build a space-program and sends its colonists out into the great void of space with a single super-crop capable of meeting all their needs. Glorious hemp.
I don't have any particular political agenda to push with this plant, but the idea strikes me as fertile ground for comedy. Maybe the mega corporation sending hemp into space is a pot-producing corporation on Earth that made so much money that it bought out a space exploration (asteroid mining?) company, and is now sending its groaning teetotaler astronauts into space on the condition that they take as much weed as they can fit into their cargo pods. Or maybe it's the other way around, the space exploration company is using the all hemp mission to trick stoners into being guinea pigs for their near-suicidal colonial missions.
As an alternate idea, maybe it's a post apocalyptic world or dystopian future where hemp is the only plant that hasn't gone extinct.
Realistically, I think that to use hemp to make all these various materials, you'd actually different breeds (strains?) of hemp plant optimized for that specific purpose, especially if it's in the future and genetic manipulation is more plausible than space flight. This could be a fun game mechanic where you can unlock new strains as the game progresses to fine-tune your colony to your needs or style of play.
But this is all basically a survival game, and I don't know if I want to try that in RPG Maker. I think it might be too different and too complicated, especially when I am also combining it with the 3D graphics. However, I am fairly confident that I could do a decent item crafting or synthesis system, so this might be more Atelier Iris than RimWorld.
I was also thinking that since there's a decent chance I'd get in trouble for making a game about hemp, I might as well go all the way and make this an NSFW nudity game. I don't think stoners are especially randy, so I don't know how that would work though.
- The Awakening: Special individuals around the world have begun to develop supernatural powers. The existence of these powers could change the course of history. A secret society has been created to find and help these individuals, and to discovery the secret of why the world is suddenly undergoing The Awakening.
So yeah, people around the world start developing various forms of psychic powers and you and your crew try to find them and help them, or stop them if they're using the powers for evil. The secret society is also trying to figure out why this is going on, and decide if The Awakening can be stopped or should be stopped. It's generally thought that The Awakening of supernatural powers throughout the world would result in total chaos, but the society is also trying to test drive the possibility that people can be properly trained to function in civilized society even if they are Awakened. (i.e, that becoming Awakened doesn't turn people into super villains, that power need not lead to corruption)
Part of the game is finding Psychic Dungeons which are inside Psychic Artifacts. Your heroes can also travel inside the minds of people who are in the process of Awakening(in the form of a psychic dungeon), and try to untangle their thoughts and lead them to inner peace or being good instead of evil. I thought this was a cool idea to make dungeons look like whatever graphics I have on hand.
I'm not sure if these are super powers, exactly, I'm thinking that something more like magic or psionics would fit better. One thought is that The Awakening is entirely psychic, Awakened powers don't actually do anything physical, but they can enter Psychic Dungeons and sense other Awakened people and influence their process of Awakening. Possibly, the Awakened are awakening to a higher level of reality, everything we experience normally is just the dream. In this version, I was thinking it might be fun to have all the characters be human in the Normal World, but transform into Acheron Series Anthro characters when they use their Awakening powers to enter a Psychic Dungeon. But if the Awakening continues, everyone will be able to enter everyone else's thoughts, and that could get messy.
The secret reason for The Awakening is that a primordial psychic entity, The Sleeper, has begun to stir from its million year slumber and as it awakens, its psychic energy is spilling out into the minds of human beings. (*cough* Cthulhu *cough*) Possibly, the world itself is just the dream of the Sleeper, and all humanity are its thought, scattered in sleep, but connected into a single mind once it awakens. Thus the Awakened are people who represent the thoughts that are transitioning from Dream state to Awake state first. They are connected to each other because they are the parts that are becoming whole.
This is cool, but doesn't really have anything to do with Sci-Fi stuff, now that I think of it.
