- Joined
- Dec 24, 2018
- Messages
- 59
- Reaction score
- 3
- First Language
- Finnish
- Primarily Uses
- RMMV
So, I have no idea how to do this at all.
What I'm looking to do is to increase or reduce the damage of certain skills depending if they damage hp or barrier. By default most skills always strike damage to barrier, until it runs out.
I would like to further specialize skills to anti-barrier and anti-hp types by adjusting their damage based on what they deal damage to.
How could I go around doing this?
What I'm looking to do is to increase or reduce the damage of certain skills depending if they damage hp or barrier. By default most skills always strike damage to barrier, until it runs out.
I would like to further specialize skills to anti-barrier and anti-hp types by adjusting their damage based on what they deal damage to.
How could I go around doing this?

