#————————————————————————–
# * Wait mode
# :full_wait : time stop to select commands and actions
# :semi_wait : time stop to select actions
# :active : time don’t stop
#————————————————————————–
VE_ATB_WAIT_MODE = :full_wait
#————————————————————————–
# * Action wait
# if true, time will stop while executing actions
#————————————————————————–
VE_ATB_WAIT_ACTION = true
#————————————————————————–
# * Reverse ATB
# This setting revert how the ATB works, instead waiting the bar to fill
# up to select actions, you first select the action, the the bar start
# to fill and the action is executed once it’s full.
#————————————————————————–
VE_ATB_REVERSE = false
#————————————————————————–
# * Move status window
# Setup this true to move the status window when the actor command
# window or part command window shows up. If false, both windows will
# be displayed above the status window.
#————————————————————————–
VE_MOVE_STATUS_WINDOW = true
#————————————————————————–
# * ATB Full Sound
# Play a sound when the actor command window open. Leave nil for no sound
# RPG::SE.new(filename, volume, pitch)
#————————————————————————–
VE_ATB_SOUND = RPG::SE.new(“Decision2”, 100, 100)
#————————————————————————–
# * Escape type
#

arty : open party menu by pressing the cancel key
# :command : add the “Escape” option to actors command list
# :key : press the set keys for a while to escape
#————————————————————————–
VE_ATB_ESCAPE_TYPE = :key
#————————————————————————–
# * Setup the key that must be pressed for escaping
# :A >> keyboard Shift :B >> keyboard X :C >> keyboard Z
# :X >> keyboard A :Y >> keyboard S :Z >> keyboard D
# :L >> keyboard Q :R >> keyboard W
# adding more than one key makes need to press all of them at same time
#————————————————————————–
VE_ATB_ESCAPE_KEYS = [:R, :L]
#————————————————————————–
# * Escape time
# Average escape time in frames to escape if VE_ATB_ESCAPE_TYPE = :key
# This value vary based on the battlers stats and the ATB speed
#————————————————————————–
VE_ATB_ESCAPE_TIME = 200
#————————————————————————–
# * Escape text
# Display escape text when trying to escape if VE_ATB_ESCAPE_TYPE = :key
#————————————————————————–
VE_ATB_ESCAPE_TEXT = true
#————————————————————————–
# * Turn count control
# This is used to control how the turn count will increase, the turn count
# control the battle event conditions
# :time : control by time (in frames)
# :battlers : control by the number of alive battlers
# :actions : control by the number of actions executed
#————————————————————————–
VE_ATB_TURN_COUNT = :actions
#————————————————————————–
# * Time count
# Valid only if VE_ATB_TURN_COUNT = :time, setup the number of frames
# needed to increase the turn count. Is influenced by the ATB speed
#————————————————————————–
VE_ATB_TIME_COUNT = 200
#————————————————————————–
# * Action count
# Valid only if VE_ATB_TURN_COUNT = :actions, setup the number of actions
# needed to increase the turn count
#————————————————————————–
VE_ATB_ACTION_COUNT = 10
#————————————————————————–
# * ATB speed
# Multiplier that controls the speed of the ATB bars
#————————————————————————–
VE_ATB_SPEED = 1.0
#————————————————————————–
# * Speed modifier
# Value used to control the influence of the stats on the ATB speed
# Higher values reduce the influence of the stats on the speed.
#————————————————————————–
VE_speed_modifier = 50
#————————————————————————–
# * Start rate
# Initial ATB value on battle start, a random value between 0 and X%
#————————————————————————–
VE_ATB_START_RATE = 10
#————————————————————————–
# * Reverse ATB Guard Time
# With VE_ATB_REVERSE = true the guard time is set by this value, not
# by the value set on the database
#————————————————————————–
VE_ATB_REVERSE_GUARD_TIME = 150
#————————————————————————–
# * Default magic cast
# Setup a default cast speed for all magic skills.
# Leave nil for no cast time.
# 100 = default speed (same as the default wait time for actions)
#————————————————————————–
VE_ATB_DEFAULT_CAST = nil
#————————————————————————–
# * Damage wait
# Stop battler wait time during hurt animation. Available only for
# Animated Battle
#————————————————————————–
VE_ATB_DAMAGE_WAIT = true
#————————————————————————–
# * Escaping animation
# Add a steping animation while holding the escape key. Available only for
# Animated Battle and if VE_ATB_ESCAPE_TYPE = :key
#————————————————————————–
VE_ATB_ESCAPING_ANIM = true
#————————————————————————–
# * Regenerarion Trigger
# All regen effects triggers at same time no matter of the source, here
# you can set when the regen trigger
# :turn : at the turn end
# :action : at the action end
# :timing : at fixed intervals
# It’s highly recomended to setup all regen and poison states with the
# same auto-removal condition to ensure the duration match the trigger
#————————————————————————–
VE_ATB_REGEN_TRIGGER = :turn
#————————————————————————–
# * Regenerarion Timing
# Time for regen effects to apply if VE_ATB_REGEN_TRIGGER = :timing
# Is influenced by the ATB speed
#————————————————————————–
VE_ATB_REGEN_TIMING = 300
#————————————————————————–
# * required
# This method checks for the existance of the basic module and other
# VE scripts required for this script to work, don’t edit this
#————————————————————————–