VE - Animated Battle

Victor Sant

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This is the Victor Engine – Animated Battle script. This script was done to provide a very customizable visual battle system, where the user have a very high control on the animations.

With this script you can use a wide variety of sprite templates for the battlers and even use charsets.

Download:
Victor Engine - Animated Battle

User Manual (Please read it before asking anything)

Credits:
Author: Victor Sant

Additional Credits
Yanfly: for the YEA Battle Engine, wich was used on the video.
Holder: for the battlers used on the video.

Terms of Use
 
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tpasmall

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Awesome script, it took me a little while to figure out, but all the syntax needs to be the same in order to get the animations to work.

I.E- 'actor test' and 'Actor test' are not compatible. They both must be 'actor test'.
 
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VinsmokeLuffy

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I'm not a coder, but I still want to say that this is perfect(speaking naively)!!
 

Chaos17

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I will report the bugs that I've found so far :

- The dead "pose" doesn't loop or stay.

- The items and magic poses aren't used, your script use instead the defend or skill pose (depends of the sprite type).
 
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WoE_Guardian

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Chaos17, Victor's script isn't meant to be a plug and play script. I mean, for the most part, you can plug it in and do alright, but it's really meant to be a tool that you can mold and mend to fit whatever need you have.

Poses are largely meant to be defined by you. If you don't know how to do that, I have a pretty decent beginner's tutorial I can link you to. Tutorial
 

Chaos17

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tpasmall

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I'm having an issue as seen in this picture:



The Battler's don't reset before the next character takes their action. The whole system seems to be running too fast (can't read any of the text). Any simple fix to this?
 

Napoleon

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I found a possible bug. When you use this (in combation with ATB, actor battler and target arrow) and an enemy revives another enemy from the death it will crash (NOT the invisible actor problem):

http://s27.postimg.org/osz895c2r/revive_crash.png

After some searching someone had more or less the same problem: http://rpgmaker.net/forums/topics/13766/

alias :revive_ve_animated_battle :revive def revive call_pose:)revive, :clear) # <<<<<<<<< crash here revive_ve_animated_battle endto

alias :revive_ve_animated_battle :revive def revive poses.call_pose:)revive, :clear) # call_pose:)revive, :clear) revive_ve_animated_battle endNow it works again.

But maybe I configured something wrong again.
 

dr0hgo

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funny thing...first time i installed the script it ran well!

 on the second time i ran the game test the actors were gone! o_O
 

2fruit

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Greetings Victor,

I’ve setup the script and the basic module under materials above main. But when I launch the game for a test run I get this error:

Script ‘Victor Animated Battle’ line 7225: SyntaxError occured.

unexpected $end, expecting keyword_end

Could you help?
 
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