VE-Animated Battler Scripting Advice needed

Status
Not open for further replies.

ATRipper

Warper
Member
Joined
Mar 31, 2015
Messages
1
Reaction score
0
First Language
English
Primarily Uses
Hello just recently joined the forums in order to understand a couple scripts I have inputted into my game and have had a decent success rate at getting what i need accomplished. My understanding of scripting is rather limited, but sufficient in getting the rest of my Game Core operational and bug free. But alas there is a roadblock in front of me I need to conquer.

I am using Victor’s Animated Battle, and Actors Battle scripts.

 I needed a way to change the battle sprite during a equipment change and came across a comment in a post about a year old that was an add-on to the Actor Battle Script.

003.png

I have the basic Actor Battle Working right with no equipment note tags

004.png

But when I equip a weapon with the note tags

005.png

it displays the default charset (walking sprite)/ default animations for battle

007.png

What can i Do to change this so when it changes battle sprite it will reference the appropriate battler?

Thank you in advance for any advice you could lend me or point me in a direction.

EDIT:// it was a naming issue with my battler sprite got it resolved thanks~
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
38,442
Reaction score
12,010
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


at OP's request
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

That moment when you post the wrong download link to your game and wonder why it got so few downloads... :mad:
Trying to make it so my map is cleared of "random" events after the player leaves the map... to little success >.<
Had my first interaction with a legit homophobe concerning one of my games today. Tempting to engage, but pointless.
The BIGGEST immersion breaker for Sword Art Online is that Kirito keeps finding overpowered playstyles using "bad things nobody uses cuz its bad". Players WILL use bad gear BECAUSE it's bad.
When I said I'd make 20 games in 2020, I scared myself. Now it's mid-February, and I've made 6 games. So I got this. But, then again...do I got this?

Forum statistics

Threads
94,238
Messages
919,286
Members
123,944
Latest member
ally_dwight
Top