VE-Animated Battler Scripting Advice needed

Discussion in 'RGSSx Script Support' started by ATRipper, Apr 2, 2015.

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  1. ATRipper

    ATRipper Warper Member

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    Hello just recently joined the forums in order to understand a couple scripts I have inputted into my game and have had a decent success rate at getting what i need accomplished. My understanding of scripting is rather limited, but sufficient in getting the rest of my Game Core operational and bug free. But alas there is a roadblock in front of me I need to conquer.

    I am using Victor’s Animated Battle, and Actors Battle scripts.

     I needed a way to change the battle sprite during a equipment change and came across a comment in a post about a year old that was an add-on to the Actor Battle Script.


    I have the basic Actor Battle Working right with no equipment note tags


    But when I equip a weapon with the note tags


    it displays the default charset (walking sprite)/ default animations for battle


    What can i Do to change this so when it changes battle sprite it will reference the appropriate battler?

    Thank you in advance for any advice you could lend me or point me in a direction.

    EDIT:// it was a naming issue with my battler sprite got it resolved thanks~
    Last edited by a moderator: Apr 4, 2015
  2. Shaz

    Shaz Veteran Veteran

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

    at OP's request
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