VE-Animated Battler Scripting Advice needed

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ATRipper

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Hello just recently joined the forums in order to understand a couple scripts I have inputted into my game and have had a decent success rate at getting what i need accomplished. My understanding of scripting is rather limited, but sufficient in getting the rest of my Game Core operational and bug free. But alas there is a roadblock in front of me I need to conquer.

I am using Victor’s Animated Battle, and Actors Battle scripts.

 I needed a way to change the battle sprite during a equipment change and came across a comment in a post about a year old that was an add-on to the Actor Battle Script.

003.png

I have the basic Actor Battle Working right with no equipment note tags

004.png

But when I equip a weapon with the note tags

005.png

it displays the default charset (walking sprite)/ default animations for battle

007.png

What can i Do to change this so when it changes battle sprite it will reference the appropriate battler?

Thank you in advance for any advice you could lend me or point me in a direction.

EDIT:// it was a naming issue with my battler sprite got it resolved thanks~
 
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Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


at OP's request
 
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