- Joined
- Jul 5, 2018
- Messages
- 125
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMVXA
Context: I have a four story building that acts as a hotel and supermarket. There is an elevator that moves you between floors on the upper right side of each floor. I noticed when using it, the door would disappear when I got to the other floor. I started removing scripts until I found the culprit. This problem seems to come from VE Anti-Lag, particularly linked to refresh_screen_position under Game_Map. If I comment this out:
def refresh_screen_position
@last_screen_x = @display_x.to_i
@last_screen_y = @display_y.to_i
end
The events show up fine. Although I don't know the consequences of doing this. I was wondering if there was a proper bug fix for this. For reference, this is the behavior of the bug:
https://i.imgur.com/Jd64wE1.png
If I come out through that door, the three events (the door and NPCs) disappear until I move far enough for the screen to scroll. This behavior only occurs if the player is transferred to the top of the map. If I move the elevators (and player transfers) to the middle of the map, everything loads fine.
VE Anti-Lag:
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/anti-lag/
def refresh_screen_position
@last_screen_x = @display_x.to_i
@last_screen_y = @display_y.to_i
end
The events show up fine. Although I don't know the consequences of doing this. I was wondering if there was a proper bug fix for this. For reference, this is the behavior of the bug:
https://i.imgur.com/Jd64wE1.png
If I come out through that door, the three events (the door and NPCs) disappear until I move far enough for the screen to scroll. This behavior only occurs if the player is transferred to the top of the map. If I move the elevators (and player transfers) to the middle of the map, everything loads fine.
VE Anti-Lag:
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/anti-lag/
Last edited:

