- Oct 27, 2015
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Camera will be provided by a separated plugin, in a similar way as the throwable objects a standalone plugin that will add extra functions to the battle motions.
I decided to make a separated plugin because the rpg maker zoom functions also zooms the hud, wich i belive to be a issue, so I will make a zoom plugin that zooms only the battlefield.
You're kidding right? Just after I said to not ask for things from zero, you ask for the whole code for a skill? Really?
Also, you should try it yourself as everyone else is doing. If you're expecting codes ready to be copy/paste you're looking at the wrong place. Because I will not provide any. I will provide tutorials for people wanting to learn how to make their own codes.
I won't give any fish, I will teach people how fishing.
Can this one do anything that Yanfly's Doesn't?
I would really love to know how victor did the boomerang skill and the bomb throwing skill as im trying to make a ninja that throws bombs and kunais.
One thing i'm sure this can do that the YEP Action Sequences can't do yet is the Throwable Objects, not to mention full compatibility with my other plugins such as the Dual Wield, Death Counter and some others.
Other than that I don't know the tull capabilities of YEP battle core so I can't say what it can't do.
This will require the plugin Throwable Objects v 1.02.
You have to setup a throw notetag, and use that notetag name on the action sequece.
For example, you create a notetag like this for the throw:
<throw object: kunai>
image: icon 100
start: 18, 4
You will need to use a motion that calls the 'kunai' name, for example
throw: user to all targets, kunai
OMG He responded to me hi victor. The light beam move you made for nina was amazing. I dont know why but for whatever reason your plugins dont give me the same lag yanflys did yours runs seemlessly on my coputer so thank you so much for making this and for your help.
I plan on using your skill ammunition plugin for my throw skill. I see you made a materia plaugin as well do you ever think you will make a sphere grid plugin?
One thing is missing from the instructions, the loop values only works when using the plugin VE - Battler Graphic Setup.
Another thing, now a bug, is that the loop is not working when you use the motion name on the setup, it's only working when you set the motion index.
Anyway, your setup seems ok, so all you can do is wait for me to fix the issue on the next update.