Lionheart_84

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ah ... I see ... ok ... and then the Dragoon Jump ??? what it would !!! I'm just creating a Dragoon, and I wish they had precisely the Dragoon Jump skills as FF4 Kain or FF 9 Frejia... !!! what you can post some code to insert into skill note???



BUMP!!!
 

Victor Sant

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You're kidding right? Just after I said to not ask for things from zero, you ask for the whole code for a skill? Really?


Also, you should try it yourself as everyone else is doing. If you're expecting codes ready to be copy/paste you're looking at the wrong place. Because I will not provide any. I will provide tutorials for people wanting to learn how to make their own codes.


I won't give any fish, I will teach people how fishing.
 
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Do it yourself... This plugin requires some knowledge and effort in order to make motions. I dont fully understand it myself,but it is very fun to experiment with it. 
 

jerrypylant

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I understand it is somewhat a learning curve understanding all this but my advice would be learning how to do simple stuff, then make it look flashier and flashier until you get it how you want. This plugin is magnificent it just takes time to learn how to do exactly what you want, read the help file over and over.  
 

oktchau

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Camera will be provided by a separated plugin, in a similar way as the throwable objects a standalone plugin that will add extra functions to the battle motions.


I decided to make a separated plugin because the rpg maker zoom functions also zooms the hud, wich i belive to be a issue, so I will make a zoom plugin that zooms only the battlefield.



Do you have any estimative of when you're going to release the zoom plugin, and do you plan to add camera focus/movement (like Yanfly's Action Sequence Pack 3) to it?


Congratulations for the great plugin.
 

Lionheart_84

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You're kidding right? Just after I said to not ask for things from zero, you ask for the whole code for a skill? Really?


Also, you should try it yourself as everyone else is doing. If you're expecting codes ready to be copy/paste you're looking at the wrong place. Because I will not provide any. I will provide tutorials for people wanting to learn how to make their own codes.


I won't give any fish, I will teach people how fishing.



OK, forget it!!!
 

Celianna

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Lionheart, let's not harass our members and continue to ask them for favours when they already said no. Fishero, please report this person and do not further engage them.
 
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Goldschuss

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I have some troubles controlling the order of the action sequences.


I mean, first comes prepare, then movement etc..


yet, he already starts moving when there's still some code in the prepare action.


can I somehow tell him to resolve the movement code after the prepare actions are done?
 

Victor Sant

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@Goldschuss


This wasn't supposed to happen, care to share your prepare code so I can see what is going on?
 

Miseryfactory77

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Hi victor and other people here. I was bummed with the incompatibility between victor and yanfly scripts but victors scripts have been lag free for me so I chose his. I knew how to move the camera make animations appear multi hit skills everything all from notetagging yanflys symphony style battle system and im trying to learn victors.

I would really love to know how victor did the boomerang skill and the bomb throwing skill as im trying to make a ninja that throws bombs and kunais.

Can anybody help me? Hopefully I can learn this as fast as yanflys symphony stuff but im really trying to learn how to make skills like the bomb and boomerang skills.

I would have used vibratos sprites for my game but to many of the sprites he made fight with swords and it was to repetetive for me. Any help is greatly appreciated.
 

lonewolph

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Can this one do anything that Yanfly's Doesn't?
 

Victor Sant

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Can this one do anything that Yanfly's Doesn't?

One thing i'm sure this can do that the YEP Action Sequences can't do yet is the Throwable Objects, not to mention full compatibility with my other plugins such as the Dual Wield, Death Counter and some others.


Other than that I don't know the tull capabilities of YEP battle core so I can't say what it can't do.

I would really love to know how victor did the boomerang skill and the bomb throwing skill as im trying to make a ninja that throws bombs and kunais.

This will require the plugin Throwable Objects v 1.02. 


You have to setup a throw notetag, and use that notetag name on the action sequece.


For example, you create a notetag like this for the throw:


<throw object: kunai>


image: icon 100


speed: 125


start: 18, 4


</throw object>


You will need to use a motion that calls the 'kunai' name, for example


throw: user to all targets, kunai
 
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jerrypylant

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The Battle Background change in this just amazes me.
I watch a ton of old rpg game battle scene videos and I just try to see if your engine can do it and I really haven't found much if anything yours can't do.



The overall control is amazing!
You can literally almost edit every motion in your battle 
Like the poses when choosing a skill and a pose after the skill has been chosen just blows me away.
 
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Miseryfactory77

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One thing i'm sure this can do that the YEP Action Sequences can't do yet is the Throwable Objects, not to mention full compatibility with my other plugins such as the Dual Wield, Death Counter and some others.


Other than that I don't know the tull capabilities of YEP battle core so I can't say what it can't do.


This will require the plugin Throwable Objects v 1.02. 


You have to setup a throw notetag, and use that notetag name on the action sequece.


For example, you create a notetag like this for the throw:


<throw object: kunai>


image: icon 100


speed: 125


start: 18, 4


</throw object>


You will need to use a motion that calls the 'kunai' name, for example


throw: user to all targets, kunai




OMG  He responded to me hi victor. The light beam move you made for nina was amazing. I dont know why but for whatever reason your plugins dont give me the same lag yanflys did yours runs seemlessly on my coputer so thank you so much for making this and for your help.

I plan on using your skill ammunition plugin for my throw skill. I see you made a materia plaugin as well do you ever think you will make a sphere grid plugin?
 
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Thanks you very much Victor,i remember demon summoning from Tales of Phantasia (psx) i finished that game around 2009/10. :D
 

zerobeat032

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I've figured out a sequence for a characters victory... but I can't seem to get either motion to either loop or not loop. the below 50% health only shows once (whether i have loop on or not. and as for the above 50% health, it KEEPS looping for some reason and I need each to do the opposite. I'm not entirely sure what I did or didn't do right, so i posted the sequence.


<action sequence: victory>


if: user.hpRate() <= 0.5


motion: user, abnormal, loop


wait: user, 10


se: play, 1recover


else


motion: user, thrust


wait: user, 10


se: play, 1win


</action sequence>
 

Victor Sant

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@zerobeat032


One thing is missing from the instructions, the loop values only works when using the plugin VE - Battler Graphic Setup.


Another thing, now a bug, is that the loop is not working when you use the motion name on the setup, it's only working when you set the motion index.


Anyway, your setup seems ok, so all you can do is wait for me to fix the issue on the next update.
 

zerobeat032

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@zerobeat032


One thing is missing from the instructions, the loop values only works when using the plugin VE - Battler Graphic Setup.


Another thing, now a bug, is that the loop is not working when you use the motion name on the setup, it's only working when you set the motion index.


Anyway, your setup seems ok, so all you can do is wait for me to fix the issue on the next update.

Ahh ok, i was thanks then. I was totally wondering what was wrong. One other quick question and this goes out to anyone using this? has anyone been experiencing issues with counters? Battle Motions seems to crash when a counter is triggered. the Opponent won't return to their position and it'll crash. something about the perform action not ending?
 

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