VE - Battle Status Window

Discussion in 'JS Plugin Releases (RMMV)' started by Victor Sant, Apr 6, 2016.

  1. Victor Sant

    Victor Sant Veteran Veteran

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    [​IMG][​IMG]


    This plugin allows you to customize the battle status window display. You can change the layout, position of the content, add faces and other images and more.

    Download:
    Victor Engine - Battle Status Window

    Credits:
    Author: Victor Sant

    Terms of Use
     
    Last edited: May 19, 2017
    #1
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  2. PixelMister

    PixelMister Halcyon Days - Project Developer Veteran

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    Victor Engine is starting to bulk up on very good plugins!


    I will definitely use this in my game, as I struggle with javascript.


    Just a question, does this edit information windows, like when selecting skills or magic for example?


    * Post edit


    [​IMG]


    I encountered this problem, using no other scripts apart from your Basic Module and Battle Status Window Plugins; the fontsize for the 


    characters names are extremely small in comparison to the rest of the font.


    Nothing else has been edited.
     
    Last edited by a moderator: Apr 6, 2016
    #2
  3. MikePjr

    MikePjr Artist Veteran

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    This SHOULD help for sure with my Phantasy Star fan game.


    I'm slowly waiting for all my needed plugins before i can really get the project off the ground.


    This is a BIG help though.
     
    #3
  4. PixelMister

    PixelMister Halcyon Days - Project Developer Veteran

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    Just an update on my previous issue.


    I found where the problem was, and it is because of this plugin. Within the parameters section (the editable bit in MV), there is an incorrect part in the Name Display Section.


    The values for; Font Size and Font Colour are incorrect - they pull information from the HP Settings - they should be [this.standardFontSize()] and [this.normalColor()] respectively.
     
    Last edited by a moderator: Apr 6, 2016
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  5. Victor Sant

    Victor Sant Veteran Veteran

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    This plugin is exclusive for the battle status window, other windows such as skills and item will need their own plugins, that will be made in the future. Adding options for other windows would make this plugin too much complex (it already have about 80 plugin parameters, adding parameters for other windows would at last double this number)

    Just edit the Name Fontsize on the plugin parameters if something is not of your liking, This plugin is supposed to be edited, the defaults are there just because it needs something to start with.

    Actually, the name uses the HP font color by default, and the name fontsize seems correct here:

    Code:
     * @param Name Fontsize
     * @desc Name display font size.
     * Default: this.standardFontSize() (allows script code)
     * @default this.standardFontSize()
     
    Last edited by a moderator: Apr 7, 2016
    #5
  6. PixelMister

    PixelMister Halcyon Days - Project Developer Veteran

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    Ahh, I see - will there be plugins for skills and items?

    I gathered that, but it wasn't anything to do with previous font settings.

    Well, it didn't work for me:


    This is what the script parameters show when the text shows up small:


    [​IMG]


    Having the parameter - Name Fontface set as this.hpColor(actor) which it is when the plugin is installed with no modifications causes the text to be small.


    It needs to be this.standardFontFace() for it to work correctly.
     
    #6
  7. Victor Sant

    Victor Sant Veteran Veteran

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    Yeah you're right, now I noticed that the version uploaded is different from the one I have here, I thought I saved it before sending, but it seems not. I will fix that.
     
    Last edited by a moderator: Apr 7, 2016
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  8. PixelMister

    PixelMister Halcyon Days - Project Developer Veteran

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    Glad I could help; just didn't want anyone else to get the same problem I did - as it's something I thought to check by a fluke.


    Works brilliantly otherwise by the way; and is compatible with Yanfly's Battle System Plugins (CTB but not ATB) (the ATB bar keeps flashing on and off if you try it) But would it be hypothetically possible to add support for the ATB using the custom parameters section at the bottom of the Plugin settings?.


    It also supports more then 4 characters on the battle screen too.


    Thanks for the plugin!
     
    #8
  9. kovak

    kovak Silverguard Veteran

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    I get this error when using your script:

    rpg_managers.js:1722 RangeError: Maximum call stack size exceeded
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
        at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
     
     
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  10. Victor Sant

    Victor Sant Veteran Veteran

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    @kovak


    The plugin is working fine, another plugin is conflicting with it. And I suppose you've come from the post asking for support with YEP Battle Status, so don't use this plugin together with the battle status, both plugins do the same thing, so they will conflict.


    If it's not the battle status, you will need to find exaclty wich plugin is conflicting with it.


    Saying "Yanfly plugins" don't help, I need the exact plugin that is causing the issue.
     
    Last edited by a moderator: Apr 10, 2016
    #10
  11. kovak

    kovak Silverguard Veteran

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    I'll look for it, but it has to be related with the battle screen, right?
     
    #11
  12. Victor Sant

    Victor Sant Veteran Veteran

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    Anything that might mess with the battle or actors can cause this.
     
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  13. kovak

    kovak Silverguard Veteran

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    i've tested this plugin with the main VE plugin alone and the same error happened :/


    The error stopped only when i've disabled the VE Battle Status Window, do i need anything else besides the main VE plugin?
     
    Last edited by a moderator: Apr 10, 2016
    #13
  14. Victor Sant

    Victor Sant Veteran Veteran

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    i will take a look at what might be the issue
     
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  15. kovak

    kovak Silverguard Veteran

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    Thx, just to be sure i've tested it now on a new project and the same error happened.
     
    #15
  16. Victor Sant

    Victor Sant Veteran Veteran

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    Updated the plugin


    @kovak check if the update solve your issue.
     
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  17. kovak

    kovak Silverguard Veteran

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    @Victor Sant it worked and the window skin is now gone :v

    [​IMG]
     
    #17
  18. Victor Sant

    Victor Sant Veteran Veteran

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    Code:
     > Adde back opacity and frame opacity plugin parameters.
    You should check the plugin parameters and update the new plugin parameters values (probably the plugin is not recoginizing the new parameters).
     
    #18
  19. kovak

    kovak Silverguard Veteran

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    oh, i see, but everytime i try to update lines like these


    "this.standardBackOpacity()"

    idk if i have to place something between the () thing or to replace the entire line
     
    #19
  20. Victor Sant

    Victor Sant Veteran Veteran

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    you don't need to change it, just open the plugin on the plugin parameter and save to refresh the parameters.
     
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