VE - Battle Status Window

PixelMister

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Victor Engine is starting to bulk up on very good plugins!


I will definitely use this in my game, as I struggle with javascript.


Just a question, does this edit information windows, like when selecting skills or magic for example?


* Post edit





I encountered this problem, using no other scripts apart from your Basic Module and Battle Status Window Plugins; the fontsize for the 


characters names are extremely small in comparison to the rest of the font.


Nothing else has been edited.
 
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MikePjr

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This SHOULD help for sure with my Phantasy Star fan game.


I'm slowly waiting for all my needed plugins before i can really get the project off the ground.


This is a BIG help though.
 

PixelMister

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Just an update on my previous issue.


I found where the problem was, and it is because of this plugin. Within the parameters section (the editable bit in MV), there is an incorrect part in the Name Display Section.


The values for; Font Size and Font Colour are incorrect - they pull information from the HP Settings - they should be [this.standardFontSize()] and [this.normalColor()] respectively.
 
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Victor Sant

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Just a question, does this edit information windows, like when selecting skills or magic for example?
This plugin is exclusive for the battle status window, other windows such as skills and item will need their own plugins, that will be made in the future. Adding options for other windows would make this plugin too much complex (it already have about 80 plugin parameters, adding parameters for other windows would at last double this number)

I encountered this problem, using no other scripts apart from your Basic Module and Battle Status Window Plugins; the fontsize for the 


characters names are extremely small in comparison to the rest of the font.
Just edit the Name Fontsize on the plugin parameters if something is not of your liking, This plugin is supposed to be edited, the defaults are there just because it needs something to start with.

The values for; Font Size and Font Colour are incorrect - they pull information from the HP Settings - they should be [this.standardFontSize()] and [this.normalColor()] respectively.
Actually, the name uses the HP font color by default, and the name fontsize seems correct here:

Code:
 * @param Name Fontsize
 * @desc Name display font size.
 * Default: this.standardFontSize() (allows script code)
 * @default this.standardFontSize()
 
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PixelMister

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This plugin is exclusive for the battle status window, other windows such as skills and item will need their own plugins. Addin't options for other windows would make this plugin too much complex (it already have about 80 plugin parameters, adding parameters for other windows would at last double this number)
Ahh, I see - will there be plugins for skills and items?

Just edit the Name Fontsize on the plugin parameters if something is not of your liking, This plugin is supposed to be edited, the defaults are there just because it needs something to start with.
I gathered that, but it wasn't anything to do with previous font settings.

Actually, the name uses the HP font color by default, and the name fontsize seems correct here:

Code:
 * @param Name Fontsize
 * @desc Name display font size.
 * Default: this.standardFontSize() (allows script code)
 * @default this.standardFontSize()
Well, it didn't work for me:


This is what the script parameters show when the text shows up small:





Having the parameter - Name Fontface set as this.hpColor(actor) which it is when the plugin is installed with no modifications causes the text to be small.


It needs to be this.standardFontFace() for it to work correctly.
 

Victor Sant

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Having the parameter - Name Fontface set as this.hpColor(actor) which it is when the plugin is installed with no modifications causes the text to be small.


It needs to be this.standardFontFace() for it to work correctly.
Yeah you're right, now I noticed that the version uploaded is different from the one I have here, I thought I saved it before sending, but it seems not. I will fix that.
 
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PixelMister

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Yeah you're right, the version uploaded is different from the one I have here, I thought I saved it before sending, but it seems not. I will fix that.
Glad I could help; just didn't want anyone else to get the same problem I did - as it's something I thought to check by a fluke.


Works brilliantly otherwise by the way; and is compatible with Yanfly's Battle System Plugins (CTB but not ATB) (the ATB bar keeps flashing on and off if you try it) But would it be hypothetically possible to add support for the ATB using the custom parameters section at the bottom of the Plugin settings?.


It also supports more then 4 characters on the battle screen too.


Thanks for the plugin!
 

kovak

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I get this error when using your script:

rpg_managers.js:1722 RangeError: Maximum call stack size exceeded
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
    at Game_Actor.onBattleEnd (/D:/Projects/Games/Project%20TimeWarp/js/plugins/VE_BattleStatusWindow.js:1268)
 
 

Victor Sant

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@kovak


The plugin is working fine, another plugin is conflicting with it. And I suppose you've come from the post asking for support with YEP Battle Status, so don't use this plugin together with the battle status, both plugins do the same thing, so they will conflict.


If it's not the battle status, you will need to find exaclty wich plugin is conflicting with it.


Saying "Yanfly plugins" don't help, I need the exact plugin that is causing the issue.
 
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kovak

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I'll look for it, but it has to be related with the battle screen, right?
 

Victor Sant

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I'll look for it, but it has to be related with the battle screen, right?
Anything that might mess with the battle or actors can cause this.
 

kovak

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i've tested this plugin with the main VE plugin alone and the same error happened :/


The error stopped only when i've disabled the VE Battle Status Window, do i need anything else besides the main VE plugin?
 
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kovak

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Victor Sant

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Updated the plugin


@kovak check if the update solve your issue.
 

kovak

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@Victor Sant it worked and the window skin is now gone :v

 

Victor Sant

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it worked and the window skin is now gone :v
Code:
 > Adde back opacity and frame opacity plugin parameters.
You should check the plugin parameters and update the new plugin parameters values (probably the plugin is not recoginizing the new parameters).
 

kovak

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oh, i see, but everytime i try to update lines like these


"this.standardBackOpacity()"

idk if i have to place something between the () thing or to replace the entire line
 

Victor Sant

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you don't need to change it, just open the plugin on the plugin parameter and save to refresh the parameters.
 

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