VE - Cast Animations

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Excuse me for my bad english Victor.

I dont know why,but i got a reference error regex1 is not defined. Im just using this script along with your basic module so i doubt it could ve a compatibility problem.

PD: Im thinking about becoming your ******* once i get a job,thanks for sharing your amazing works with the world.
 

Victor Sant

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Ok, i'm dumb, I uploaded the file before saving. Fixed now.

And thanks for your support, even if you can't contribute with *******, your support still very important  :D
 

MikePjr

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I remember in Ace using your battle engine... i was able to duplicate how casting worked in the Final Fantasy games.


Step forward.. initiate a pose show and animation over the player while doing said pose.. animation ends, player goes back to standing pose and THEN the attack animation for the spell/skill/ability would appear over the enemy.


It does not look like you can do that with this plugin..
 
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Victor Sant

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I remember in Ace using your battle engine... i was able to duplicate how casting worked in the Final Fantasy games.


Step forward.. initiate a pose show and animation over the player while doing said pose.. animation ends, player goes back to standing pose and THEN the attack animation for the spell/skill/ability would appear over the enemy.


It does not look like you can do that with this plugin..
It was because the Animated Battle script that you could do that on Ace,


Neither the VXa version or this MV version of the Cast Animation changes the poses of the caster, they just plays an animation.


Acheiving what you want MV will be only possible with a plugin that allows to change and control de poses (like the animated battle that I will do for MV at some point)
 

longlivejuggs

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Great work as usual Victor. I don't understand why you don't receive more praise for your work. I hope you keep at it cause I really enjoy your scripts.
 

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