- Mar 17, 2012
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- Primarily Uses
Any chance of being able to make a sub that can travel not only on water but also along a ground tile that's used as the ocean floor?
What you bem by "ground tile that is used as the ocean floor'?
The passabilities can be set with regions, so if you want a tile to be passable, just add a region to the vehicle setting and draw the areas you want to be passable with the region. If you want something different, can you explain better?
I happened to notice that your previous version of this script for VX Ace included the ability to set vehicle passability by terrain tag instead of just region ID. Is there any possibility of including that functionality into this plugin for MV?
1) First of all, is it possible to add a setting when setting up a new vehicle so that they can detect any number of specified regions? the non-passable region feature is great(!), but I'd also like to set up other regions (using Yanfly's Region Events in combination with this plugin) to do other stuff. This would really give a lot more control and versatility for any user.
2) Also, is it possible to add a note tag that you can give to certain events that allows the specified vehicle to interact with that event? I guess this is kind of same as the above requested feature, but the option to be able to choose if I wanted to use just one event or a whole region depending on the situation would be really neat!
3) Lastly, is it possible to add a plugin command that makes it possible to change a specified vehicle's altitude mid flight? I admit that this feature is not as generally useful as the features above but with a bit of tinkering (and in combination with request 1 or 2) I think it could do some cool stuff. And it's something I'd like to use in my game at the very least.
I see, well in that case it's strange that flying vehicles don't react to all regions and plugins that affect them.