Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,455
First Language
Portuguese
Primarily Uses
victor-engine-script-title.png

direct-commands-name1.png








This plugin allows to set skills or items to be used directly when selecting the commands, so the skill or item selection menu won’t be opened. Useful to make commands with special effects’.

Download:
Victor Engine - Direct Commands

Credits:
Author: Victor Sant

Terms of Use
 
Last edited by a moderator:

Neo Soul Gamer

Veteran
Veteran
Joined
Aug 10, 2012
Messages
659
Reaction score
403
First Language
English
Primarily Uses
N/A
Nice plugin. Curious as to whether or not this will work with other plugins that hide skills based on certain conditions. I'll have to try it when I get home later today.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
945
Reaction score
537
First Language
Dutch
Primarily Uses
RMMV
This could work very nicely in combination with Yanfly's limited skill uses plugin for my game, thanks :)
 

watermark

Waiting for that RM vibe to come back.
Veteran
Joined
Dec 25, 2012
Messages
635
Reaction score
585
First Language
English
Primarily Uses
RMMV
Hi Victor. I tried your plug-in and <direct skill: x> works but <direct skill: 5, usable> (and learned, possession) does not seem to work at all. 


I put them in the class notetag like so:


<direct skill: 31, usable>


<direct skill: 32, learned>


<direct skill: 33>


And only skill 33 shows up. Is there something I'm doing wrong? Using v.1.2.0.
 

BloodletterQ

Chaotic Neutral Assassin
Veteran
Joined
Aug 15, 2012
Messages
1,537
Reaction score
1,184
First Language
English
Primarily Uses
N/A
It looks really awkward in the skills section of Yanfly's skill menu. Any way to hide it?
 

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,455
First Language
Portuguese
Primarily Uses
@BloodletterQ


You should check on the skill menu plugin, since it is the one that control the visual display.
 

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
Is the direct command supposed to show in the normal skill menu? The help file says, "Skills set as commands are not displayed on the actor skill list even if the actor learned the skill." So I thought it wouldn't show. If that's how it's supposed to work, that's fine. I don't it fixed or anything. Yanfly has a way to hide skills in field. I just wanted to make sure it wasn't a bug.


EDIT: Yanfly's Skill Core has a notetag to hide and disable skills in the field but it doesn't work on skills added with Direct Commands. So is this is a bug? It kills the plugin for me.


2016-11-17-(2)_0000_2016-11-17-(1).png2016-11-17-(2)_0001_Layer-0.png
 
Last edited by a moderator:

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,455
First Language
Portuguese
Primarily Uses
They aren't show at the skill list (the one bellow the actor status), they are show at the command list (the one on the left of  the actor status).
 

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
Thanks for the reply. Is there an easy way to hide it from the command list outside of battle?
 

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,455
First Language
Portuguese
Primarily Uses
Thanks for the reply. Is there an easy way to hide it from the command list outside of battle?

Use the VE - Command Replace plugin and set a condition for it to show only in battle
 

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
Okay... how?


<command replace: 'Passive', ''>


result = $gameParty.inBattle();


</command replace>


That's in the help file. The skill name is Swing, the id is 84. I tried switching Passive with Swing to if it would even work to disable it in battle, then figured I'd try to tweak the code to do the opposite. But that code didn't work. So, how do I do it?
 

Victor Sant

Veteran
Veteran
Joined
Mar 17, 2012
Messages
1,694
Reaction score
1,455
First Language
Portuguese
Primarily Uses
This example is used to replace the command 'passive' with nothing while in battle, you want the opposite.


To add it in battle use 


<command replace: '', 'Your Command'>


result = $gameParty.inBattle();


</command replace>


Also, don't make the actor learn the skill, ther command replace 'forces' the direct command.
 
Last edited by a moderator:

Michael Caiola

The Stone Bull
Veteran
Joined
Sep 14, 2016
Messages
392
Reaction score
76
First Language
English
Primarily Uses
So, command replace can work like direct commands?
 

HintonR

Veteran
Veteran
Joined
Mar 2, 2016
Messages
197
Reaction score
26
First Language
English
Primarily Uses
RMMV
Hello.

I'm trying direct commands and for some reason when conditions are used it is not able to display the skill, ever.
Back in 1.1.0, I did not encounter this problem, but as of 1.5.1; it's not working properly (the same way it use to)
Did something change with RPGmaker to read if a skill is usable or not?
 

Latest Threads

Latest Profile Posts

Voting for the second round of the Map Madness Tournament is now live! Vote for your favorite in each matchup! https://forums.rpgmakerweb.com/index.php?forums/map-madness-2021-polls.187/
Just bought the Visustella All Waves bundle... Time to go IN!!
Oh, I was just confirmed I'll be doing small online classes during june - july, on one side I'm nervous and looking forward it, on the other one: I've became the very thing I swore to destroy. :kaodes:
Work starts today at 2pm. I hate jeans, but the dress code says I have to wear them... That's how I discovered I was a plus size. Shopping for my first pair of jeans.
Anyhow, I'll post a new video on TheDazzlingsAreBack as soon as I'm able to.
dEj6ha4.png

WIP :)
Added some cliffs / walls / roofs to the tilesheet and am currently working on roof objects to make them prettier and more variable. And of course, windows and doors that fit to the game's style.
I also adjusted the grass color but i have some issues with my display, so if it looks weird, please let me know :)

Forum statistics

Threads
110,573
Messages
1,054,305
Members
143,685
Latest member
Yatsuzuka_Kou
Top