VE - FollowUp Skills

Victor Sant

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This plugins allows you to setup skills that are used right after using another skill in battle. This can be used to make actions that have a secondary effect. Such as a weapon that can randomly cast a spell after the attack.


 


Download:


Victor Engine - FollowUp Skills


 


Credits:


Author: Victor Sant


 


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hadecynn

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In the plugin description you mention that the target scope doesn't change. Would it be possible to make a plugin that does allow for a party-healing skill to follow after an enemy-attacking skill?
 

Victor Sant

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In the plugin description you mention that the target scope doesn't change. Would it be possible to make a plugin that does allow for a party-healing skill to follow after an enemy-attacking skill?
As the plugin is now, no. Due to how I did for the plugin to keep the same targets for the action, it basically copies the targeting info from the previous action. I could open an exception for all/single target. But enemy/ally was tricky, while i could do change the scope, the target index was not changed so it would end healing an unrelated character. For example, if the actor on slot 1 attacked the enemy on slot 2 and would cast a healing skill, it would heal the actor on slot 2.


I will try to find a way to fix that later.
 

Pine Towers

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Another great plugin, @Victor Sant. Following the @hadecynn suggestion, one way to make the heal ally after enemy is attacked is cheking the party member with the least HP (%). This way, even if the player doesn't have control over the heal target, it will most of the time be a good application of a heal.


This could include state removing or even state applying (like a cover skill where you shoot a target to provide a cover bonus to an ally).


Thank you for all your efforts.
 

Victor Sant

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@hadecynn @Pine Towers


I've made that, if the action is for single allies, it targets always the user, checking for hp% woudn't be the best solution since it's not only healing spells that can target allies, bug also buffs withtout any healing. This was the best solution I could find without using other arbitrary criteria that would feel odd.
 

Chaos17

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I just tried your plugin and if I understood it right it's only for 1 actor ?


Because I tried to setup a follwing skill when Actor B react to Actor A skill and it didn't do a thing.
 

Victor Sant

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This plugin is not for one actor to react to another.


It just makes the actor cast another skill after the first.
 

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