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Weird, wonder why it's not working for me.
I have it as:
<fall terrain: 1>
<fall sound: 'Miss', 80, 100>
<fall event id: 001>
Also, I know it's not supposed to be simple. I'll try making the surrounding tiles passable, but the only tiles around it is the cliff that is passable by default and water.
Cheers!
EDIT:
The Blue is all passable now, which is def not what I want. I want the red to be passable. But I don't think there is a way to make 1 certain square passable.. is there? I have turn the water into void so there is that.
EDIT:2
Well I can seem to use yanflys movement restrict to block the blue, but that is a very extreme way around it. As it can block you from somewhere it shouldn't be able to in this situation. So either, I'm really really really stupid. Or your script is FAR over my head at this current time. Although you would think I could make a cliff platform work right, that should be simple, even for a noob. Lol.
EDIT 3: I Got it to work! Not too sure if its as intended but either way, it still works.
EDIT 4:
I was just wondering, is it possible for someone to get your <fall terrain: x> comment to work with B-E tiles as well? I was wanting to have water blocked off but having a set B-E tile for our "void" specific tile. If not I can do it the other way around, was just wondering.
I have it as:
<fall terrain: 1>
<fall sound: 'Miss', 80, 100>
<fall event id: 001>
Also, I know it's not supposed to be simple. I'll try making the surrounding tiles passable, but the only tiles around it is the cliff that is passable by default and water.
Cheers!
EDIT:
The Blue is all passable now, which is def not what I want. I want the red to be passable. But I don't think there is a way to make 1 certain square passable.. is there? I have turn the water into void so there is that.
EDIT:2
Well I can seem to use yanflys movement restrict to block the blue, but that is a very extreme way around it. As it can block you from somewhere it shouldn't be able to in this situation. So either, I'm really really really stupid. Or your script is FAR over my head at this current time. Although you would think I could make a cliff platform work right, that should be simple, even for a noob. Lol.
EDIT 3: I Got it to work! Not too sure if its as intended but either way, it still works.
EDIT 4:
I was just wondering, is it possible for someone to get your <fall terrain: x> comment to work with B-E tiles as well? I was wanting to have water blocked off but having a set B-E tile for our "void" specific tile. If not I can do it the other way around, was just wondering.
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