VE - Map Turn Battle

Victor Sant

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This script is an add-on for the ‘Victor Engine – Animated Battle’, it allows to make battles to occur the current map, instead of using a transition to another scene, like int the game Chrono Trigger. It doesn’t make any change on the turn mechanic of the battle and anything else.

Download:
Victor Engine - Map Turn Battle

Credits:
Author: Victor Sant

Terms of Use
 
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Quigon

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THIS IS REALLY COOL. LIKE SERIOUSLY. Downloading the demo now, will let you know what I think!

[EDIT] Whoops, no demo. I'll take a look though.
 
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AmnesiacJack

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I bow at the altar of Victor and only hope I can use this to a fraction of it's potential.
 

Shablo5

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Ah, you finally finished eh Victor? Are you back for a good while now?

Nice script. Was following it when you posted snippits about it.
 

Gleen

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Question: Can i transfer to another map before starting the battle?

Edit: Nevermind, already found a way to do what i want.

Thank you, great script.
 
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AmnesiacJack

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Really enjoying the script so far and have only had a few issues that I can't figure out. The biggest problem is that every time a battle starts my parallax layers are shifted during the battle and I have no idea how to avoid that. It's fixed as soon as the battle ends. Here's a video to show what I'm talking about

 

AmnesiacJack

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Ok so the fog script you made works great except for one thing, my parallax layers are not centered correctly on the map now. I've got them fixed so they don't move but how can I adjust the placement of the fog / parallax layer? It seems that where ever the player enters the map the fog layer is centered on them with the top left corner of the image.

Basically if I enter the map from 000,000 then the layers are fine. Anywhere else and they're not centered correctly.
 
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Victor Sant

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i will take a look on this, since it wasn't supposed to happen at all '~'
 

uno

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hi, victor,I'm really attracted by your cool script,but unfortunately I'm in China so your blog was blocked by the Greate FireWall, would you plz send it to my email?

erased

thx
 
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Archeia

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Uno, please email the script creator instead of giving your email publicly, it's for your own good. Thank you :)
 

thomas_surles

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Is it possible to have both this and random battles?

I would like certain battles to be map turn battle and random ones to be the default side view.

my problem is that after leaving a map battle, when i go into a random battle the actors are in the same x,y coordinates of the map battle rather than to the side.

does anyone know how to fix this? a script call maybe?

Never mind... problem solved, thank you victor
 
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Serranogun

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is there any demo? or how to activate the turn battle ?
 

misterguy

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hey so... i'm having a problem, it gives me an error saying "SystemStackError occurred. Stack level too deep"
 

Ebanyle

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hey so... i'm having a problem, it gives me an error saying "SystemStackError occurred. Stack level too deep"
That usually happens if there's two copies of the same script. Try searching in your editor if you accidentaly pasted 2 of the same script
 

Oddball

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Can this be used in combination with his ATB?
 

Roninator2

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Can this be used in combination with his ATB?
Did you try? If I put in a project the game works fine, but there's a graphic glitch with the commands.
 

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