Victor Sant

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victor-engine-script-title.png

masters-name.png







 



This plugin reproduces the ‘masters’ sytem from the ‘Breath of Fire’ series. It allows the actors to become disciple of NPCs called ‘master’. While training with a master the actor can learn skill and the parameters gained at level up are adjusted according to the master.


 


Download:


Victor Engine - Masters


 


Credits:


Author: Victor Sant


 


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Saneterre

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I'm a huge fan of this plugin.


However, I spotted an incompatibility with yanfly's "auto passive state" : http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/


I tested deactivating the yanfly's plugin and your plugin works like a charm. Otherwise, there is a "stack" bug.


Is there anything you could do to fix this ?


By the way, since it is in the same subject, do you plan on porting your "state auto apply" script from VX Ace to MV ? (I would use that instead of yanfly's auto passive state, because I loved it in VX ace)
 

Victor Sant

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My own passive state plugin has no issue with that, specially considering that this plugin was designed based on it.
 

Saneterre

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Oh, I thought I had checked thoroughly before posting but obviously I missed it.


Thank you for your quick reply. This is perfect.


I do have a question on this passive plugin but I'll ask it in the appropriate forum.
 

Arkaik

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Duuuuuuuuuuuude!!!


That's exactly what I was looking for! :guffaw:


You're the best, man!


P.S: 2 questions:


- Does it have any indicator at the menu of which master the actor choose?


- I'd like to change the actor's bust based on which master I choose, so, if there's no one it will be 'none.jpg', but if I choose 'Alex' then i'll set to 'AlexDisciple.jpg'. Is that possible?
 
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I was just thinking about a system like this the other day! I'm glad it got made. Thanks!
 

Victor Sant

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- Does it have any indicator at the menu of which master the actor choose?

The plugin parameter 'Replace Nickname', if turned ON, allows you to replace the nickname/second name of the character with the current master information. Other than that you have to add the code manually.

- I'd like to change the actor's bust based on which master I choose, so, if there's no one it will be 'none.jpg', but if I choose 'Alex' then i'll set to 'AlexDisciple.jpg'. Is that possible?

The pluin offer no option to control the character graphics based on the master.
 

Arkaik

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The plugin parameter 'Replace Nickname', if turned ON, allows you to replace the nickname/second name of the character with the current master information. Other than that you have to add the code manually.


The pluin offer no option to control the character graphics based on the master.



No problem. It's perfect this way.


Thanks a lot Victor!


I'm so excited! My project was really needing this! :guffaw: :rock-right:
 
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