Howdy! 
I'm wondering if anyone could help me out with what I hopefully believe is a simple script edit or add-on to Victor's Materia Plugin :https://forums.rpgmakerweb.com/index.php?threads/ve-materia-system.56724/
By default, the materia gains AP upon defeating foes. I'm hoping to change it so I can manually set the AP of Materia via a script call. For reference, In game I have different groups of materia (Fire/Water/Ice/etc.). When you first get a fire materia, it will have 1 total AP, once you get a second fire materia, I'll then set ALL fire materia to have 2 total AP.
What I'm hoping I can do is give all of the different fire group materia the tag <fire-materia> , and then be able to run a command that sets the AP of all Materia with the <fire-materia> tag to a specified amount.
Hopefully this makes sense. Let me know if you have any questions.
Thank you!
I'm wondering if anyone could help me out with what I hopefully believe is a simple script edit or add-on to Victor's Materia Plugin :https://forums.rpgmakerweb.com/index.php?threads/ve-materia-system.56724/
By default, the materia gains AP upon defeating foes. I'm hoping to change it so I can manually set the AP of Materia via a script call. For reference, In game I have different groups of materia (Fire/Water/Ice/etc.). When you first get a fire materia, it will have 1 total AP, once you get a second fire materia, I'll then set ALL fire materia to have 2 total AP.
What I'm hoping I can do is give all of the different fire group materia the tag <fire-materia> , and then be able to run a command that sets the AP of all Materia with the <fire-materia> tag to a specified amount.
Hopefully this makes sense. Let me know if you have any questions.
Thank you!