VE - Materia System

J-G

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Ah, sorry. I'll try to explain what I'm doing a bit better.

For my project, I only have 1 copy of each materia obtainable. These materia are separated by element, so for example, I have 5 different materia that are based around the "fire" element.

Instead of gaining AP by battle, I want to have all "fire" materia to gain a set amount of AP every time you find another of the 5 "fire" materia. This way, all of your "fire" materia are essentially leveling up every time you find a new one.

I hope this makes sense. If not, definitely let me know, and I'll try to explain it differently.
Ohh okay, I think I understand. As far as I know you may not give Ap in that fashion so maybe someone can tweak the plugin to add a command to do that.
Im wondering is how can the actor start with like two Materia when playing newgame.
ex: main character starts with Fire and Lightning Materia
Okay I think I found a way for you. Simply have the materia giving with a parallel event like I stated earlier and then use this to equip it.
EquipMateria actor equip slot materia
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: EquipMateria 1 1 2 15
* EquipMateria 4 3 4 16
* ------------------------------------------------------------------------------
*
* ------------------------------------------------------------------------------
* Unequipmateria actor equip slot
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Removes a materia from an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: Unequipmateria 1 1 2
* Unequipmateria 4 3 4

They are commands. You can read more in the plugin description. It toward the bottom
 

Cobax93

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Ohh okay, I think I understand. As far as I know you may not give Ap in that fashion so maybe someone can tweak the plugin to add a command to do that.

Okay I think I found a way for you. Simply have the materia giving with a parallel event like I stated earlier and then use this to equip it.
EquipMateria actor equip slot materia
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: EquipMateria 1 1 2 15
* EquipMateria 4 3 4 16
* ------------------------------------------------------------------------------
*
* ------------------------------------------------------------------------------
* Unequipmateria actor equip slot
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Removes a materia from an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* Ex.: Unequipmateria 1 1 2
* Unequipmateria 4 3 4

They are commands. You can read more in the plugin description. It toward the bottom
that im not good at understanding that
* Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
tutor or how u done it would be helpful though.
 

J-G

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that im not good at understanding that
* Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
tutor or how u done it would be helpful though.
Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


You would put this command, just an example
EquipMateria 1 1 2 15

First number is the actor ID or number of actor you want it equipped to you can see the number in your database
Second number is the number for the equipment, for example weapon would be ID 1, armor would be ID 4 etc. All in the data base to check which ID belongs to what. Just make sure they match what the equipment you allowed to have slots in the actor tags.
Third number is the actual slot number, so if for say your sword has 3 slots. This will be the slot number you want the materia to go into
Fourth number is the ID in the database for the materia you created.
 

Cobax93

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Equips a materia on an actor.
* actor : actor Id.
* equip : index of the slot set.
* slot : id of the slot.
* materia : id of the materia.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


You would put this command, just an example
EquipMateria 1 1 2 15

First number is the actor ID or number of actor you want it equipped to you can see the number in your database
Second number is the number for the equipment, for example weapon would be ID 1, armor would be ID 4 etc. All in the data base to check which ID belongs to what. Just make sure they match what the equipment you allowed to have slots in the actor tags.
Third number is the actual slot number, so if for say your sword has 3 slots. This will be the slot number you want the materia to go into
Fourth number is the ID in the database for the materia you created.
awesome, thanks.
 

Starmongoose

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Hi there, I was wondering if someone could tell me how to resolve an issue I'm having. I'm trying to use this in conjuction with Yanfly's auto passive states. I want to create a passive skill my character can buy that will give them extra slots on their weapon, but the state always seems to override the weapons slots. (If the skill gives a materia slot, then the weapon only has one materia slot even if it used to have 2 or more). Or it will just create a whole new duplicate of the weapon with the slots.

eg.

<Materia Slots>

Equip 1: 0=0

</Materia Slots>

creates a copy of the weapon I have in slot 1 to use.
 

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