Boyboy180

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Let me check my game file. I have a ff7 fan game I as working on n have all this working. Give me a few minutes

*Edit. Sorry for delay. Okay so I checked n the way I have it so it works with yep aftermath is I have the tags
<materia ap: 35>
<JP: 35>
I think otherwise jp tag should solve the conflict
That doesn't fix it. Same error occurs.
I even tried disabling everything after the Materia pluggin.
It happens even when AP is given through pluggin commands. It is something in there directly.
Due to the error report it seems to be coming from the Gain AP code
1620423891351.png
As I said earlier, I used a debug log to check and slot appears to be undefined (And the debug log notes the error is at line 1434, 18 along, which is where the materia is mentioned). I don't understand how your code works so could you give suggestions?
1620424231325.png
(I added in a console log below the var slot and above the slot.materias)
1620424323159.png
 

J-G

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That doesn't fix it. Same error occurs.
I even tried disabling everything after the Materia pluggin.
It happens even when AP is given through pluggin commands. It is something in there directly.
Due to the error report it seems to be coming from the Gain AP code
View attachment 188606
As I said earlier, I used a debug log to check and slot appears to be undefined (And the debug log notes the error is at line 1434, 18 along, which is where the materia is mentioned). I don't understand how your code works so could you give suggestions?
View attachment 188607
(I added in a console log below the var slot and above the slot.materias)
View attachment 188608
Ah. Nearly forgot u need the jp plugin so tht the materia shows in the aftermath. Otherwise u will run into tht since it has no way of displaying the amount given. I remember now I had the same issue when I was doing it.
 

Boyboy180

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Ah. Nearly forgot u need the jp plugin so tht the materia shows in the aftermath. Otherwise u will run into tht since it has no way of displaying the amount given. I remember now I had the same issue when I was doing it.
I do have the JP pluggin. It's part of the Yep section above all the other pluggins.
Unless I misunderstood you and you are talking about a different JP pluggin?
 

J-G

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I do have the JP pluggin. It's part of the Yep section above all the other pluggins.
Unless I misunderstood you and you are talking about a different JP pluggin?
Ok so u have it. Good. Try arranging the materia plugin towards the top. I noticed mine were above the yep plugins. Aside from that I can't see why u still the error. Don't seem to be anything different then my setup.
 

Boyboy180

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Ok so u have it. Good. Try arranging the materia plugin towards the top. I noticed mine were above the yep plugins. Aside from that I can't see why u still the error. Don't seem to be anything different then my setup.
It still happens even when near the top of the list (Only the VE core and Yep core were above it)
This is really baffling. Especially when it did work earlier in the project (While I was making the materia I remember using the pluggin command to level them up but it now throws up the error.)
I'm trying to figure it out from a coding perspective, why is it returning undefined now when it worked before. I just don't know the code well enough to figure it out.
 

J-G

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Is the plugin command from an event on map? Common event or just a plain tag on the monster?
 

Boyboy180

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Actually, no, I think I've got it. Testing theory now.
Buggy equipment/state that I have along with it.
 

J-G

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Ahhh I see. So it was the command was used
 

Boyboy180

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Ahhh I see. So it was the command was used
Ok, this will take some explaining.
one of my classes has a unique weapon type, that weapon type would give a state to the user that gave them special slots (Intended to only to be given to them later in the game as a way of upgrading this weapon type).
If anyone in the party has that state, the error occurs when gaining AP.
I just shifted the slots to be on the weapon itself. It will do.

My "bug" has (sort of) been sorted out.
 

J-G

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Ok, this will take some explaining.
one of my classes has a unique weapon type, that weapon type would give a state to the user that gave them special slots (Intended to only to be given to them later in the game as a way of upgrading this weapon type).
If anyone in the party has that state, the error occurs when gaining AP.
I just shifted the slots to be on the weapon itself. It will do.

My "bug" has (sort of) been sorted out.
Well glad it's been fixed, even if it's not the fix u wanted.
 

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