2 possible issues. One is to make sure skills 11,12,13 actually exist in your data base. 2nd is questionable. How come there is icon sets on your equipment?? There shouldn't be any icons there. If you want to change the image for weapon slots. That has to be done in the actual plugin. Those 2 things are the only ones I can think of causing an issue. Oh and maybe change the armor type to just general. If all else fails. Let me know how it goes
I use a site called the sprites resource. Sometimes I find things I need there. The icon sets could be found in Google. Doing a Google search for rpg maker mv icon set. Then just add your materia icon there. That's what I did. I could try and upload it here if u want?. I have a few icons there extra.
Wow! that's actually quite nice! Seems your good with photoshop. Maybe you could help me? I'm trying to create a walking sprite that is 96 by 96 pixels. Think if i posted the image you could help me make a similar one that looks decent?
@Victor Sant any idea how I can create a proper command materia. For example slash all. Where slash all replaces attack command and once slash all has gained enough ap and becomes "flash" the slash all command is replaced once again by flash.
I cannot seem to accomplish this correctly. I'm using materia plugin, command replace plugin and command text I think that's the names.
I'm having a problem where I can only see the materia in the Materia menu if I add the materia to the actor via the plugin command, after that I can select it, remove it and see it in the available materia window. If added via event using "Change armor" it isn't selectable, nor does it even show up. I've tried every possible equip combination I can think of in the slots, the materia armor DB entry and the actor entry I can think of or was suggested in the thread. Any ideas?
I've tried all the armor types available, it just doesn't wanna work lmao, even though telling it to forcefully slap the 'ol materia into the slot via plugin command makes it work, can even leave the menu entirely and come back and it's all good, but it's the only way. I'll keep messing with it and see if I can figure it out. Thanks though.
Hi everyone, I insert in the notetag weapons <materia slots: 0=0> but the weapon does not take up slots. only by inserting in the actor notetag you can see but this does not interest me. I want to have slots only in weapons and armor. How does it work? I can not understand
You have to place in the actor notetag which equipment is allowed to have slots.
Make sure you actually have the the ID of that equipment available in your database in the types tap.
After that you should have the slots available for the equipment