Victor Sant

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victor-engine-script-title.png

mp-levels-name.png



This plugin adds a new variant for the MP mechanic, where MP is divided in levels. A skill that consume MP from a level can’t be used by spending MP from another level. This system is similar to games like Suikoden and Grandia.

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Victor Engine - MP Levels

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Author: Victor Sant

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Solis

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Better for balancing :D


Thanks!
 

BloodletterQ

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Out of curiosity, do you think it might be possible to show in the skill menu's help section the current amount of MP per level when a skill is highlighted? This might make a neater Battle Status Window if going for a larger amount of MP levels.
 

Victor Sant

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Out of curiosity, do you think it might be possible to show in the skill menu's help section the current amount of MP per level when a skill is highlighted? This might make a neater Battle Status Window if going for a larger amount of MP levels.

The problem is that the help window don't have, by default, access to the active actor data. If you find a way to make the help window to have access to that, then it shouldn't be hard to do. Just remember that this must be a method that works both on battle and on the main menu.
 

BloodletterQ

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Friendly notice for those using Yanfly's Skill Core:


This should get placed beneath the Skill Core. Otherwise the MP cost does not show up.


EDIT: Know how I can add a minimum level for each MP level?
 
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Victor Sant

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EDIT: Know how I can add a minimum level for each MP level?

What do you mean by 'minimun level'? Want that the actor don't have mp until a certain level? It can be done with formulas.


For example '(a.level - 9) * 2' this will make the actor gain 2 mp / level, starting on lvl 10.
 

OKIComputer

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I very much like this plug-in, but I can't get it to work. The UI is fine -- the problem is I can't figure out how to give my characters MP Levels.


I copy-pasted the following note, and it doesn't work: the character has 0 level 1 MP no matter what I do. Maybe I'm using this incorrectly:


<mp level growth: 1, 99>


result = 5 (or whatever);


</mp level growth>


That's in the class/actor, I tried it with both. When I look at the actors in the console, they all have 0-length arrays for their spell levels. I also turned off all plug-ins except for the basic module and this one, so I don't think it's an interaction.


Thanks.
 
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Victor Sant

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I noticed it's missing from the instructions, you need to assign a max mp level with the <max mp level: value> notetag, the plugin parameter is just the limit for the number of levels, but it don't set the max level number itself.
 

Diretooth

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I cannot seem to get the icon parameters in the plugin parameters working. For the sake of simplicity, I have the MP Display Format as '\} %3 %1' %3 indicates icon, %1 indicates current MP. The icons I have set in the MP Level Icons section are 64, 67, 68, 69. However, it all renders as i[64] 5/ i[67] 5/ and so on. Am I doing something wrong, or is this feature bugged?
Additionally, I placed the 'Escape Codes' plugin above and below the MP Levels plugin to test whether or not that had anything to do with it.
 

Victor Sant

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@Diretooth it's a mistake on the code of the MP levels.

search on the plugin for '\i[' its on the lines 688, 706 and 731, replace them with '\\i['
 

Diretooth

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Much appreciated, thank you.
 

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