VE - Sprites in Windows

ct_bolt

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RMMZ
Awesome Script! Thank you for all the hard work you've done. BD

For those that don't understand how to implement this script here is a little script I put together...

Code:
module REPLACE  ALL    = false # set to true to replace all the faces in the game  INMENU = true  # set to true to replace the face in the menuendclass Window_Base < Window  def draw_actor_face(actor, x, y, enabled = true)    if REPLACE::ALL == true      draw_animated_actor(actor, x + 12, y + 12, 'left', enabled)    else      draw_face(actor.face_name, actor.face_index, x, y, enabled)    end  endendclass Window_MenuStatus < Window_Selectable  def draw_item(index)    actor = $game_party.members[index]    enabled = $game_party.battle_members.include?(actor)    rect = item_rect(index)    draw_item_background(index)    if REPLACE::INMENU == true      draw_animated_actor(actor, rect.x + 12, rect.y + 12, 'left', enabled)    else      draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled)    end    draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2)  endend
Just paste that as a new script bellow the Sprites in Windows script.
 
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