- Mar 17, 2012
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I can't wait for the dig script that comes with this.
VE - Unreachable Targets - to make the battler unreachableI feel like this could lead to a properly programmed Dragoon Jump ability.
No, The tag is locked on the object it is. If you don't want to mess with eventing the state removal, You can use the Passive States plugin and add a condition for it.Never mind, fix that, but I do want to know if there is a way to remove an unreachable tag without the need of state removal?
This is a bug with rpg maker smooth targeting, it's widely known, so it should be fixed on the update they have planned (the one from the improvement boards)EDIT: So far, looks like I was mostly right. The smoothTarget function in rpg_objects.js is looking at the index among the entire party, not just the "reachable" characters. Where I was wrong: It's not randomizing, it's hitting A every time. Which is even more wrong. So the next question is: where is the index set?