- Mar 17, 2012
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I can't wait for the dig script that comes with this.
VE - Unreachable Targets - to make the battler unreachableI feel like this could lead to a properly programmed Dragoon Jump ability.
Never mind, fix that, but I do want to know if there is a way to remove an unreachable tag without the need of state removal?
EDIT: So far, looks like I was mostly right. The smoothTarget function in rpg_objects.js is looking at the index among the entire party, not just the "reachable" characters. Where I was wrong: It's not randomizing, it's hitting A every time. Which is even more wrong. So the next question is: where is the index set?